Commit message (Expand) | Author | Age | Files | Lines | |
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* | Remove stage stuff from game module and use signals. | David Thompson | 2013-11-30 | 1 | -71/+74 |
* | Merge game-loop module with game module. | David Thompson | 2013-11-04 | 1 | -3/+240 |
* | Use the new scene/stage API. | David Thompson | 2013-10-23 | 1 | -76/+19 |
* | Re-export new procedures from game-loop module. | David Thompson | 2013-10-23 | 1 | -0/+5 |
* | Add a paused flag in addition to the running flag. | David Thompson | 2013-10-23 | 1 | -2/+2 |
* | Rename scene draw and update procedures. | David Thompson | 2013-09-15 | 1 | -2/+2 |
* | Export current-fps from game module. | David Thompson | 2013-09-08 | 1 | -1/+2 |
* | Create a scene stack interface. | David Thompson | 2013-09-06 | 1 | -1/+4 |
* | Create copies of the default events alist for safety. | David Thompson | 2013-09-06 | 1 | -2/+5 |
* | Prevent circular dependency by moving core game data structures to another mo... | David Thompson | 2013-09-06 | 1 | -27/+57 |
* | Add a *running* flag to the game loop. | David Thompson | 2013-09-06 | 1 | -10/+15 |
* | Create (2d game) module. | David Thompson | 2013-09-06 | 1 | -0/+66 |