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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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2d
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game.scm
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Age
Files
Lines
*
Move event handlers and signals into their own modules.
David Thompson
2013-12-01
1
-70
/
+9
*
Add key-directions and key-wasd procedures.
David Thompson
2013-12-01
1
-11
/
+17
*
Make signal transformer an optional keyword argument.
David Thompson
2013-12-01
1
-4
/
+4
*
Add arrows signal.
David Thompson
2013-12-01
1
-0
/
+12
*
Refactor game loop code and improve event signals.
David Thompson
2013-12-01
1
-110
/
+96
*
Add with-window form.
David Thompson
2013-11-30
1
-18
/
+7
*
Remove stage stuff from game module and use signals.
David Thompson
2013-11-30
1
-71
/
+74
*
Merge game-loop module with game module.
David Thompson
2013-11-04
1
-3
/
+240
*
Use the new scene/stage API.
David Thompson
2013-10-23
1
-76
/
+19
*
Re-export new procedures from game-loop module.
David Thompson
2013-10-23
1
-0
/
+5
*
Add a paused flag in addition to the running flag.
David Thompson
2013-10-23
1
-2
/
+2
*
Rename scene draw and update procedures.
David Thompson
2013-09-15
1
-2
/
+2
*
Export current-fps from game module.
David Thompson
2013-09-08
1
-1
/
+2
*
Create a scene stack interface.
David Thompson
2013-09-06
1
-1
/
+4
*
Create copies of the default events alist for safety.
David Thompson
2013-09-06
1
-2
/
+5
*
Prevent circular dependency by moving core game data structures to another mo...
David Thompson
2013-09-06
1
-27
/
+57
*
Add a *running* flag to the game loop.
David Thompson
2013-09-06
1
-10
/
+15
*
Create (2d game) module.
David Thompson
2013-09-06
1
-0
/
+66