| Commit message (Collapse) | Author | Age | Files | Lines |
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* 2d/vector2.scm: Delete it.
* 2d/vector.scm: New file.
* Makefile.am (SOURCES): s/vector2/vector.
* 2d/font.scm:
* 2d/keyboard.scm:
* 2d/mouse.scm:
* 2d/rect.scm:
* 2d/shader.scm:
* 2d/sprite.scm:
* 2d/texture.scm:
* 2d/transform.scm:
* 2d/window.scm:
* examples/2048/2048:
* examples/animation.scm:
* examples/coroutine.scm:
* examples/font.scm:
* examples/particles.scm:
* examples/simple.scm:
* examples/tilemap.scm: Use vectors instead of defunct vector2.
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* 2d/shader.scm (load-shader-procedure): New procedure.
* 2d/font.scm:
* 2d/sprite.scm: Use it.
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* 2d/texture.scm (anchor-texture): Add top-right, bottom-left,
bottom-right, top-center, and bottom-center anchor types.
* 2d/font.scm (make-label): Don't call anchor-texture when there is no
texture.
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* 2d/font.scm (render-text): Bail when surface is #f.
(make-label): Don't make vertices when there is no texture.
(draw-label): Don't draw when there is no texture.
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* 2d/font.scm (font-shader): Set to #f initially.
(enable-fonts): New procedure.
* examples/font.scm: Enable fonts.
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* 2d/font.scm: Import (2d signal).
* 2d/game.scm: Import (2d signal).
* 2d/sprite.scm: Import (2d signal).
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FTGL has been dropped in favor of SDL_ttf.
* 2d/font: Rewrite everything!
* 2d/wrappers/ftgl.scm: Delete it.
* configure.ac: Check for SDL_ttf.
* data/Makefile.am (shaders_DATA): Add font shaders.
* data/shaders/font-fragment.glsl: New shader.
* data/shaders/font-vertex.glsl: New shader.
* examples/font.scm: Rewrite font example.
* examples/fonts/AUTHORS: Delete it.
* examples/fonts/Boxy-Bold.ttf: Delete it.
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* 2d/font.scm (default-font): Delete variable.
(load-default-font): New procedure.
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* data/fonts/DejaVuSans.ttf: New file.
* data/fonts/AUTHORS: New file.
* data/Makefile.am: New file.
* configure.ac (AC_CONFIG_FILES): Add 'data/Makefile'.
* Makefile.am (SUBDIRS): Add 'data'.
* 2d/font.scm (default-font): New variable.
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* 2d/font.scm: Remove font-ftgl-font from export list.
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