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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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path:
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2d
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font.scm
Commit message (
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Author
Age
Files
Lines
*
Add more texture anchor types.
David Thompson
2014-03-31
1
-1
/
+1
*
Fix crash when the empty string is used for a label.
David Thompson
2014-03-30
1
-11
/
+15
*
Don't load font shaders upon importing (2d font) module.
David Thompson
2014-03-29
1
-10
/
+15
*
Replace figl with the new guile-opengl official release.
David Thompson
2014-03-23
1
-3
/
+2
*
Change license to GPLv3+.
David Thompson
2014-03-08
1
-8
/
+8
*
Import new signal module
David Thompson
2014-02-17
1
-1
/
+1
*
Rewrite font module.
David Thompson
2014-02-16
1
-82
/
+106
*
Don't load default font upon module import.
David Thompson
2014-02-15
1
-3
/
+3
*
Add a convenient default font.
David Thompson
2014-02-11
1
-1
/
+6
*
Don't export font-ftgl-font procedure.
David Thompson
2014-01-26
1
-1
/
+0
*
Clean up docstrings in font module.
David Thompson
2013-09-15
1
-2
/
+5
*
Rename apply-color to use-color.
David Thompson
2013-08-27
1
-1
/
+1
*
Add procedures to perform a gl-translate or gl-scale given a vector2 object.
David Thompson
2013-08-27
1
-8
/
+7
*
Replace old vector module with new vector2 module.
David Thompson
2013-08-27
1
-1
/
+1
*
Make the origin the top-left corner of the window again.
David Thompson
2013-08-26
1
-3
/
+14
*
Create textbox type.
David Thompson
2013-08-18
1
-12
/
+43
*
Change render-font to draw-font and don't any matrix or color manipulation.
David Thompson
2013-08-18
1
-8
/
+7
*
Change render-font procedure.
David Thompson
2013-08-18
1
-13
/
+37
*
Use color module in font module.
David Thompson
2013-08-17
1
-1
/
+2
*
Create basic font module.
David Thompson
2013-08-17
1
-0
/
+54