summaryrefslogtreecommitdiff
path: root/.dir-locals.el
Commit message (Collapse)AuthorAgeFilesLines
* Add actor module.David Thompson2016-04-181-1/+2
| | | | | | | | | * sly/actor.scm: New file. * Makefile.am (SOURCES): Add it. * doc/api/scripting.texi: New file. * doc/Makefile.am (sly_TEXINFOS): Add it. * doc/sly.texi: Include scripting section. * .dir-locals.el: Add identing rule for call-with-actor.
* TODO: Move completed tasks into archive section.David Thompson2016-02-271-1/+4
|
* Update .dir-locals.el.David Thompson2016-02-101-1/+3
|
* render: Add render/signal macro.David Thompson2016-01-021-1/+2
| | | | * sly/render.scm (render/signal): New syntax.
* render: Add sprite batch.David Thompson2016-01-011-0/+2
| | | | | | | Finally, we can have decent sprite rendering performance! * sly/render/sprite-batch.scm: New file. * Makefile.am (SOURCES): Add it.
* Upgrade to SDL2!David Thompson2015-12-221-1/+2
| | | | | | This commit is massive and crazy and I'm not going to do the usual GNU ChangeLog thing because it's just too much. Let's just be happy that the port is completed!
* Add new indentation rule to .dir-locals.el.David Thompson2015-11-091-0/+1
|
* render: Reimplement rendering engine using functional combinators.David Thompson2015-09-211-0/+20
Warning: This is a huge commit. I completely gutted the old scene graph and replaced it with a somewhat monadic rendering combinator module instead. The interface remains purely functional, but replaces the <model> data type with procedures in the rendering monad instead. This opens the door for rendering *anything*, not just meshes. Now I can implement particle systems and other non-static things.