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* sly/render.scm (render/signal): New syntax.
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Finally, we can have decent sprite rendering performance!
* sly/render/sprite-batch.scm: New file.
* Makefile.am (SOURCES): Add it.
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This commit is massive and crazy and I'm not going to do the usual GNU
ChangeLog thing because it's just too much. Let's just be happy that
the port is completed!
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Warning: This is a huge commit.
I completely gutted the old scene graph and replaced it with a somewhat
monadic rendering combinator module instead. The interface remains
purely functional, but replaces the <model> data type with procedures in
the rendering monad instead. This opens the door for
rendering *anything*, not just meshes. Now I can implement particle
systems and other non-static things.
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