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+;;; Sly
+;;; Copyright (C) 2013, 2014 David Thompson <dthompson2@worcester.edu>
+;;;
+;;; This program is free software: you can redistribute it and/or
+;;; modify it under the terms of the GNU General Public License as
+;;; published by the Free Software Foundation, either version 3 of the
+;;; License, or (at your option) any later version.
+;;;
+;;; This program is distributed in the hope that it will be useful,
+;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+;;; General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with this program. If not, see
+;;; <http://www.gnu.org/licenses/>.
+
+;;; Commentary:
+;;
+;; Tilesets encapsulate a group of uniformly sized texture regions
+;; that come from a single texture.
+;;
+;;; Code:
+
+(define-module (sly tileset)
+ #:use-module (srfi srfi-9)
+ #:use-module (srfi srfi-42)
+ #:use-module (sly texture)
+ #:export (<tileset>
+ make-tileset
+ load-tileset
+ tileset?
+ tileset-tiles
+ tileset-width
+ tileset-height
+ tileset-margin
+ tileset-spacing
+ tileset-ref))
+
+(define-record-type <tileset>
+ (%make-tileset tiles width height margin spacing)
+ tileset?
+ (tiles tileset-tiles)
+ (width tileset-width)
+ (height tileset-height)
+ (margin tileset-margin)
+ (spacing tileset-spacing))
+
+(define (split-texture texture width height margin spacing)
+ "Split TEXTURE into a vector of texture regions of WIDTH x HEIGHT
+size. SPACING refers to the number of pixels separating each
+tile. MARGIN refers to the number of pixels on the top and left of
+TEXTURE before the first tile begins."
+ (define (build-tile tx ty)
+ (let* ((x (+ (* tx (+ width spacing)) margin))
+ (y (+ (* ty (+ height spacing)) margin)))
+ (make-texture-region texture x y width height)))
+
+ (let* ((tw (texture-width texture))
+ (th (texture-height texture))
+ (rows (/ (- tw margin) (+ width spacing)))
+ (columns (/ (- tw margin) (+ height spacing))))
+ (vector-ec (: y rows) (: x columns) (build-tile x y))))
+
+(define* (make-tileset texture width height
+ #:optional #:key (margin 0) (spacing 0))
+ "Return a new tileset that is built by splitting TEXTURE into
+tiles."
+ (let ((tiles (split-texture texture
+ width
+ height
+ margin
+ spacing)))
+ (%make-tileset tiles width height margin spacing)))
+
+(define* (load-tileset filename width height
+ #:optional #:key (margin 0) (spacing 0))
+ "Return a new tileset that is built by loading the texture at
+FILENAME and splitting the texture into tiles."
+ (let* ((tiles (split-texture (load-texture filename)
+ width
+ height
+ margin
+ spacing)))
+ (%make-tileset tiles width height margin spacing)))
+
+(define (tileset-ref tileset i)
+ "Return the tile texture of TILESET at index I."
+ (vector-ref (tileset-tiles tileset) i))