diff options
Diffstat (limited to 'examples')
-rw-r--r-- | examples/sprite-batch.scm | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/examples/sprite-batch.scm b/examples/sprite-batch.scm new file mode 100644 index 0000000..3ced4ed --- /dev/null +++ b/examples/sprite-batch.scm @@ -0,0 +1,62 @@ +;;; Sly +;;; Copyright © 2016 David Thompson <davet@gnu.org> +;;; +;;; This program is free software: you can redistribute it and/or +;;; modify it under the terms of the GNU General Public License as +;;; published by the Free Software Foundation, either version 3 of the +;;; License, or (at your option) any later version. +;;; +;;; This program is distributed in the hope that it will be useful, +;;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;;; General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with this program. If not, see +;;; <http://www.gnu.org/licenses/>. + +(use-modules (sly) + (sly render sprite-batch) + (srfi srfi-1)) + +(load "common.scm") + +(define (make-sprite-rects size texture) + (let ((width (texture-width texture)) + (height (texture-height texture))) + (list-tabulate size + (lambda _ + (make-rect (- (random 640) 32) (- (random 480) 32) + width height))))) + +(define (render-sprites batch texture rects) + (lambda (gfx) + (with-sprite-batch batch gfx + (for-each (lambda (rect) + (sprite-batch-add! batch gfx texture rect)) + rects)))) + +(define-signal size 1000) + +(define-signal sprites + (let ((texture (on-start (load-texture "images/p1_front.png")))) + (signal-map-maybe render-sprites + (signal-map (lambda (size started?) + (and started? (make-sprite-batch size))) + size game-started?) + texture + (signal-map-maybe make-sprite-rects size texture)))) + +(define-signal scene + (signal-let ((sprites sprites)) + (if sprites + (with-camera (2d-camera #:area (make-rect 0 0 640 480)) + sprites) + render-nothing))) + +(with-window (make-window #:title "Sprite Batch") + (run-game-loop scene)) + +;;; Local Variables: +;;; compile-command: "../pre-inst-env guile sprite-batch.scm" +;;; End: |