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-rw-r--r--examples/shaders/fragment-shader.glsl7
-rw-r--r--examples/shaders/vertex-shader.glsl13
2 files changed, 0 insertions, 20 deletions
diff --git a/examples/shaders/fragment-shader.glsl b/examples/shaders/fragment-shader.glsl
deleted file mode 100644
index 9be52f0..0000000
--- a/examples/shaders/fragment-shader.glsl
+++ /dev/null
@@ -1,7 +0,0 @@
-#version 120
-
-uniform sampler2D color_texture;
-
-void main (void) {
- gl_FragColor = texture2D(color_texture, gl_TexCoord[0].st);
-}
diff --git a/examples/shaders/vertex-shader.glsl b/examples/shaders/vertex-shader.glsl
deleted file mode 100644
index 2a7a4a4..0000000
--- a/examples/shaders/vertex-shader.glsl
+++ /dev/null
@@ -1,13 +0,0 @@
-#version 120
-
-uniform float angle;
-
-void main(void) {
- mat4 RotationMatrix = mat4(cos(angle), -sin(angle), 0.0, 0.0,
- sin(angle), cos(angle), 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0,
- 0.0, 0.0, 0.0, 1.0);
-
- gl_Position = gl_ModelViewProjectionMatrix * RotationMatrix * gl_Vertex;
- gl_TexCoord[0] = gl_MultiTexCoord0;
-}