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-rw-r--r--examples/rewrite-test.scm52
1 files changed, 0 insertions, 52 deletions
diff --git a/examples/rewrite-test.scm b/examples/rewrite-test.scm
deleted file mode 100644
index 760afb0..0000000
--- a/examples/rewrite-test.scm
+++ /dev/null
@@ -1,52 +0,0 @@
-(use-modules (srfi srfi-1)
- (2d color)
- (2d game)
- (2d keyboard)
- (2d signals)
- (2d sprite)
- (2d texture)
- (2d time)
- (2d vector2)
- (2d window))
-
-(with-window (make-window #:title "FRP is cool"
- #:resolution (vector2 640 480)
- #:fullscreen? #f)
- (define speed 4)
-
- ;; Move when arrow keys are pressed.
- (define move
- (signal-fold (lambda (direction position)
- (v+ (vscale direction speed) position))
- (vector2 320 240)
- (time-every key-arrows)))
-
- (define ghost-texture (load-texture "images/ghost.png"))
-
- (define ghost (make-sprite ghost-texture #:position move))
-
- (define follower-count 8)
-
- (define followers
- (list-tabulate
- follower-count
- (lambda (i)
- (make-sprite ghost-texture
- ;; Follow ghost with some delay.
- #:position (time-delay (* (- follower-count i) 10) move)
- ;; Make each ghost more translucent than the last.
- #:color (let ((alpha (/ (1+ i)
- (* 2 follower-count))))
- (make-color 1 1 1 alpha))))))
-
- (define quit-on-esc
- (signal-lift (lambda (down?)
- (when down?
- (quit-game)))
- (key-down? 'escape)))
-
- (define (draw)
- (for-each draw-sprite followers)
- (draw-sprite ghost))
-
- (run-game #:draw draw))