diff options
Diffstat (limited to 'doc/graphics')
-rw-r--r-- | doc/graphics/font.texi | 2 | ||||
-rw-r--r-- | doc/graphics/texture.texi | 2 | ||||
-rw-r--r-- | doc/graphics/tileset.texi | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/doc/graphics/font.texi b/doc/graphics/font.texi index 59057a2..150a74e 100644 --- a/doc/graphics/font.texi +++ b/doc/graphics/font.texi @@ -1,7 +1,7 @@ @node Fonts @section Fonts -Guile-2D can render TTF fonts via the FTGL library. +Sly can render TTF fonts via the FTGL library. @anchor{2d font font-ftgl-font}@defspec font-ftgl-font @end defspec diff --git a/doc/graphics/texture.texi b/doc/graphics/texture.texi index 2ac1503..b7da0f8 100644 --- a/doc/graphics/texture.texi +++ b/doc/graphics/texture.texi @@ -1,7 +1,7 @@ @node Textures @section Textures -Textures are images loaded in graphics memory. Guile-2D supports many +Textures are images loaded in graphics memory. Sly supports many texture formats via the FreeImage library. A texture object can describe a full image or a rectangular section of an image. diff --git a/doc/graphics/tileset.texi b/doc/graphics/tileset.texi index 1f229dc..96aab67 100644 --- a/doc/graphics/tileset.texi +++ b/doc/graphics/tileset.texi @@ -2,7 +2,7 @@ @section Tilesets In most 2D games, the game world is composed of many small, -rectangular pieces called tiles. In Guile-2D, tilesets are used to +rectangular pieces called tiles. In Sly, tilesets are used to encapsulate a group of uniformly sized texture regions that come from a single parent texture. |