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-@node Animations
-@section Animations
-
-Animations are sequences of textures and/or texture regions. Common
-uses for animations are to give the illusion that a character is
-walking across the screen or swinging their sword at a
-monster. Animator objects are used to control the playback of an
-animation.
-
-@anchor{2d animation animation-frame-duration}@defspec animation-frame-duration
-@end defspec
-
-@anchor{2d animation animation-frames}@defspec animation-frames
-@end defspec
-
-@anchor{2d animation animation-loop?}@defspec animation-loop?
-@end defspec
-
-@anchor{2d animation animation?}@defspec animation?
-@end defspec
-
-@anchor{2d animation animator-animation}@defspec animator-animation
-@end defspec
-
-@anchor{2d animation animator-frame}@defspec animator-frame
-@end defspec
-
-@anchor{2d animation animator-playing?}@defspec animator-playing?
-@end defspec
-
-@anchor{2d animation animator-time}@defspec animator-time
-@end defspec
-
-@anchor{2d animation animator?}@defspec animator?
-@end defspec
-
-@anchor{2d animation make-animation}@defspec make-animation
-@end defspec
-
-@anchor{2d animation animation-duration}@defun animation-duration animation
-Return the total duration of ANIMATION in ticks.
-
-@end defun
-
-@anchor{2d animation animation-frame}@defun animation-frame animation index
-Return the texture for the given frame INDEX of ANIMATION.
-
-@end defun
-
-@anchor{2d animation animation-length}@defun animation-length animation
-Return the number of frames in ANIMATION.
-
-@end defun
-
-@anchor{2d animation animator-frame-complete?}@defun animator-frame-complete? animator
-Return #t when ANIMATOR is done displaying the current frame.
-
-@end defun
-
-@anchor{2d animation animator-next!}@defun animator-next! animator
-Advance ANIMATOR to the next frame of its animation.
-
-@end defun
-
-@anchor{2d animation animator-next-frame}@defun animator-next-frame animator
-Return the next frame index for ANIMATOR.
-
-@end defun
-
-@anchor{2d animation animator-texture}@defun animator-texture animator
-Return a texture for the ANIMATOR's current frame.
-
-@end defun
-
-@anchor{2d animation animator-update!}@defun animator-update! animator
-Increment the frame time for the ANIMATOR and advance to the next frame
-when necessary.
-
-@end defun
-
-@anchor{2d animation make-animator}@defun make-animator animation
-Create a new animator for ANIMATION.
-
-@end defun