diff options
Diffstat (limited to 'data/shaders/sprite-vertex.glsl')
-rw-r--r-- | data/shaders/sprite-vertex.glsl | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/data/shaders/sprite-vertex.glsl b/data/shaders/sprite-vertex.glsl deleted file mode 100644 index d6efd3f..0000000 --- a/data/shaders/sprite-vertex.glsl +++ /dev/null @@ -1,26 +0,0 @@ -#version 120 - -uniform mat4 projection; -uniform vec2 position; -uniform vec2 anchor; -uniform vec2 scale; -uniform float rotation; - -void main(void) { - mat4 rotationMatrix = mat4(cos(rotation), -sin(rotation), 0.0, 0.0, - sin(rotation), cos(rotation), 0.0, 0.0, - 0.0, 0.0, 1.0, 0.0, - 0.0, 0.0, 0.0, 1.0); - mat4 translationMatrix = mat4(1.0, 0.0, 0.0, position.x - anchor.x, - 0.0, 1.0, 0.0, position.y - anchor.y, - 0.0, 0.0, 1.0, 0.0, - 0.0, 0.0, 0.0, 1.0); - mat4 scaleMatrix = mat4(scale.x, 0.0, 0.0, 0.0, - 0.0, scale.y, 0.0, 0.0, - 0.0, 0.0, 1.0, 0.0, - 0.0, 0.0, 0.0, 1.0); - - gl_Position = projection * (gl_Vertex * scaleMatrix * - rotationMatrix * translationMatrix); - gl_TexCoord[0] = gl_MultiTexCoord0; -} |