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Provide a reactive scene graph for representing the renderable
objects in a game.
-** DONE 0.1 Release
- An official 0.1 alpha release with basic, minimal functionality
- will provide a good place for people other than me to try out
- guile-2d and perhaps even start to hack on it.
-
- - [X] Font rendering with FTGL
- - [X] Resolve issues with FIGL
- - [X] Texinfo documentation
- - [X] Clean up docstrings
- - [X] Autotools build files
- - [X] Fix animation bug
-
-** TODO 0.2 Release
+** TODO 0.1 Release
+ A 0.1 release was made under the project's old name, guile-2d. Now
+ that things have changed so drastically and the name has been
+ changed, a new 0.1 release will be made.
+
- [X] New REPL server
- Use the (system repl coop-server) module in Guile 2.0.10.
+ Use the (system repl coop-server) module in Guile 2.0.11.
- [ ] Screencast
- [ ] Relatively complete documentation
- [X] Clean up font module
- [X] Add GLSL shaders
- [X] Finish FRP module
- [X] Make basic webpage with HTML docs
- - [ ] Make sprites cheaper (cache coords in texture)
+ - [ ] Basic scene graph (must support sprites and text)