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updates the game state, renders the scene. Use a fixed update
timestep and cap the maximum FPS.
-** TODO Game scenes
+** DONE Game scenes
Games can be broken up into many chunks, called scenes. Examples
would be a main menu, a world map, a battle screen, etc.
- [X] Create a <scene> type that encapsulates input/render/update
callbacks
- [X] Macro for declaratively defining a scene
- - [ ] Scene switching
+ - [X] Scene switching
** TODO Input
Provide hooks to respond to keyboard, mouse, and joystick events.