diff options
-rw-r--r-- | 2d/repl/repl.scm | 27 |
1 files changed, 12 insertions, 15 deletions
diff --git a/2d/repl/repl.scm b/2d/repl/repl.scm index dbdabd3..9e56c74 100644 --- a/2d/repl/repl.scm +++ b/2d/repl/repl.scm @@ -33,9 +33,7 @@ #:use-module (2d agenda) #:use-module (2d game) #:use-module (2d mvars) - #:export (repl-input-mvar - repl-output-mvar - start-repl + #:export (start-repl run-repl)) @@ -152,11 +150,11 @@ INPUT, OUTPUT, and ERROR ports." (with-fluids ((*repl-stack* stack)) (thunk)))))))))) -(define (add-to-repl-mvar thunk-ports-and-stack) +(define (add-to-repl-mvar thunk input output error stack) ;; Insert thunk into repl-mvar. The game loop will schedule it and ;; run it on the next tick. We also pass along the ;; input/output/error ports and the REPL stack. - (put-mvar repl-input-mvar thunk-ports-and-stack) + (put-mvar repl-input-mvar (list thunk input output error stack)) ;; Read the results back from game-mvar. Will block until results ;; are available. (take-mvar repl-output-mvar)) @@ -238,16 +236,15 @@ INPUT, OUTPUT, and ERROR ports." (repl-parse repl exp)))))) (run-hook before-eval-hook exp) (add-to-repl-mvar - (list - (lambda () - (call-with-error-handling - (lambda () - (with-stack-and-prompt thunk)) - #:on-error (repl-option-ref repl 'on-error))) - (current-input-port) - (current-output-port) - (current-error-port) - (fluid-ref *repl-stack*)))) + (lambda () + (call-with-error-handling + (lambda () + (with-stack-and-prompt thunk)) + #:on-error (repl-option-ref repl 'on-error))) + (current-input-port) + (current-output-port) + (current-error-port) + (fluid-ref *repl-stack*))) (lambda (k) (values)))) (lambda l (for-each (lambda (v) |