summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--2d/window.scm29
1 files changed, 10 insertions, 19 deletions
diff --git a/2d/window.scm b/2d/window.scm
index 9c863f6..5ff41dc 100644
--- a/2d/window.scm
+++ b/2d/window.scm
@@ -24,22 +24,21 @@
(define-module (2d window)
#:use-module (figl gl)
#:use-module ((sdl sdl) #:prefix SDL:)
+ #:use-module (2d vector2)
#:export (open-window
- close-window
- window-title
- set-window-title!))
+ close-window))
-;; Initialize everything
-(SDL:enable-unicode #t)
-(SDL:init 'everything)
-
-(define* (open-window width height #:optional #:key
- (depth 24) (title "guile-2d") (resizable #f))
+(define* (open-window title resolution fullscreen)
"Creates the game window with the specified dimensions and
initializes OpenGL state."
- (let ((flags (if resizable '(opengl resizable) 'opengl)))
+ (let ((flags (if fullscreen '(opengl fullscreen) 'opengl))
+ (width (vx resolution))
+ (height (vy resolution)))
+ ;; Initialize everything
+ (SDL:enable-unicode #t)
+ (SDL:init 'everything)
;; Open SDL window in OpenGL mode.
- (SDL:set-video-mode width height depth flags)
+ (SDL:set-video-mode width height 24 flags)
(SDL:set-caption title)
;; Initialize OpenGL orthographic view
(gl-viewport 0 0 width height)
@@ -58,11 +57,3 @@ initializes OpenGL state."
"Closes the game window and cleans up. This procedure is typically
called just before calling (quit)."
(SDL:quit))
-
-(define (window-title)
- "Returns the window title string."
- (SDL:get-caption))
-
-(define (set-window-title! title)
- "Sets the window title string"
- (SDL:set-caption title))