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-rw-r--r--doc/api/init.texi2
-rwxr-xr-xexamples/2048/2048.scm2
-rw-r--r--examples/animation.scm2
-rw-r--r--examples/font.scm2
-rw-r--r--examples/joystick.scm2
-rw-r--r--examples/mines/mines.scm2
-rw-r--r--examples/simple.scm2
-rw-r--r--examples/tilemap.scm2
-rw-r--r--sandbox.in2
-rw-r--r--sly/game.scm4
10 files changed, 11 insertions, 11 deletions
diff --git a/doc/api/init.texi b/doc/api/init.texi
index 8312c5e..14eff4b 100644
--- a/doc/api/init.texi
+++ b/doc/api/init.texi
@@ -104,7 +104,7 @@ This hook is run every time the game loop catches an error.
Procedures added to this hook should accept no arguments.
@end defvr
-@deffn {Scheme Procedure} start-game-loop [@var{#:frame-rate}] [@var{#:tick-rate}] [@var{#:max-ticks-per-frame}]
+@deffn {Scheme Procedure} run-game-loop [@var{#:frame-rate}] [@var{#:tick-rate}] [@var{#:max-ticks-per-frame}]
Start the game loop. @code{frame-rate} specifies the optimal number
of frames to draw per second. @code{tick-rate} specifies the optimal
game logic updates per second. Both @code{frame-rate} and
diff --git a/examples/2048/2048.scm b/examples/2048/2048.scm
index 6027866..043835b 100755
--- a/examples/2048/2048.scm
+++ b/examples/2048/2048.scm
@@ -446,7 +446,7 @@
(add-hook! window-close-hook stop-game-loop)
(with-window (make-window #:title "2048")
- (start-game-loop 2048-scene))
+ (run-game-loop 2048-scene))
;;; Local Variables:
;;; compile-command: "../../pre-inst-env guile 2048.scm"
diff --git a/examples/animation.scm b/examples/animation.scm
index 0a72068..5dc9166 100644
--- a/examples/animation.scm
+++ b/examples/animation.scm
@@ -55,7 +55,7 @@
(make-scene camera model))))
(with-window (make-window #:title "Animation")
- (start-game-loop scene))
+ (run-game-loop scene))
;;; Local Variables:
;;; compile-command: "../pre-inst-env guile animation.scm"
diff --git a/examples/font.scm b/examples/font.scm
index 47e4153..4ce76e3 100644
--- a/examples/font.scm
+++ b/examples/font.scm
@@ -57,7 +57,7 @@
(signal-map (lambda (model) (make-scene camera model)) model))
(with-window (make-window #:title "Fonts")
- (start-game-loop scene))
+ (run-game-loop scene))
;;; Local Variables:
;;; compile-command: "../pre-inst-env guile font.scm"
diff --git a/examples/joystick.scm b/examples/joystick.scm
index 43484e3..a191de5 100644
--- a/examples/joystick.scm
+++ b/examples/joystick.scm
@@ -91,7 +91,7 @@
(with-window (make-window #:title "Joystick test"
#:resolution resolution)
- (start-game-loop scene))
+ (run-game-loop scene))
;;; Local Variables:
;;; compile-command: "../pre-inst-env guile joystick.scm"
diff --git a/examples/mines/mines.scm b/examples/mines/mines.scm
index f030e51..3a9ee7d 100644
--- a/examples/mines/mines.scm
+++ b/examples/mines/mines.scm
@@ -409,7 +409,7 @@
(add-hook! window-close-hook stop-game-loop)
(with-window (make-window #:title "Mines" #:resolution resolution)
- (start-game-loop scene))
+ (run-game-loop scene))
;;; Local Variables:
;;; compile-command: "../../pre-inst-env guile mines.scm"
diff --git a/examples/simple.scm b/examples/simple.scm
index f9b0082..e4de293 100644
--- a/examples/simple.scm
+++ b/examples/simple.scm
@@ -37,7 +37,7 @@
(define-signal scene (make-scene camera model))
(with-window (make-window #:title "Simple Sprite Demo")
- (start-game-loop scene))
+ (run-game-loop scene))
;;; Local Variables:
;;; compile-command: "../pre-inst-env guile simple.scm"
diff --git a/examples/tilemap.scm b/examples/tilemap.scm
index 089946e..7c32b11 100644
--- a/examples/tilemap.scm
+++ b/examples/tilemap.scm
@@ -102,7 +102,7 @@
(define-signal scene (make-scene camera model))
(with-window (make-window #:title "Tilemap")
- (start-game-loop scene))
+ (run-game-loop scene))
;;; Local Variables:
;;; compile-command: "../pre-inst-env guile tilemap.scm"
diff --git a/sandbox.in b/sandbox.in
index 40c92b5..3d18b6a 100644
--- a/sandbox.in
+++ b/sandbox.in
@@ -59,7 +59,7 @@
(add-hook! draw-hook (trampoline draw-scene))
(with-window (make-window #:title "Sly Sandbox")
- (start-game-loop))
+ (run-game-loop))
(display "Bye!\n")
diff --git a/sly/game.scm b/sly/game.scm
index 5d3f708..b836c22 100644
--- a/sly/game.scm
+++ b/sly/game.scm
@@ -38,7 +38,7 @@
#:use-module (sly render scene)
#:export (draw-hook
after-game-loop-error-hook
- start-game-loop
+ run-game-loop
stop-game-loop))
;;;
@@ -62,7 +62,7 @@ for the given STACK and error KEY with additional arguments ARGS."
(apply display-error (stack-ref stack 0) cep args)
(newline cep)))
-(define* (start-game-loop scene #:key
+(define* (run-game-loop scene #:key
(frame-rate 60)
(tick-rate 60)
(max-ticks-per-frame 4))