diff options
-rw-r--r-- | sly/font.scm | 28 |
1 files changed, 24 insertions, 4 deletions
diff --git a/sly/font.scm b/sly/font.scm index 3a3a5f8..8ec62dc 100644 --- a/sly/font.scm +++ b/sly/font.scm @@ -22,7 +22,9 @@ ;;; Code: (define-module (sly font) + #:use-module (rnrs bytevectors) #:use-module (srfi srfi-2) + #:use-module (srfi srfi-4) #:use-module (srfi srfi-9) #:use-module (system foreign) #:use-module ((sdl sdl) #:prefix SDL:) @@ -66,13 +68,31 @@ argument with a default value of 12." (load-font (string-append %pkgdatadir "/fonts/DejaVuSans.ttf") point-size)) +(define (flip-pixels-vertically pixels width height) + "Create a new bytevector that reverses the rows in PIXELS, a WIDTH x +HEIGHT, 32 bit color bytevector." + (let ((buffer (make-u8vector (bytevector-length pixels))) + (row-width (* width 4))) ; assuming 32 bit color + (let loop ((y 0)) + (when (< y height) + (let* ((y* (- height y 1)) + (source-start (* y row-width)) + (target-start (* y* row-width))) + (bytevector-copy! pixels source-start buffer target-start row-width) + (loop (1+ y))))) + buffer)) + (define (render-text font text) "Return a new texture with TEXT rendered using FONT." ;; An empty string will result in a surface value of #f, in which we ;; want to abort the texture creation process. (and-let* ((surface (SDL:render-utf8 (font-ttf font) text (SDL:make-color 255 255 255) #t)) - (pixels (SDL:surface-pixels surface)) + (width (SDL:surface:w surface)) + (height (SDL:surface:h surface)) + ;; Need to flip pixels so that origin is on the bottom-left. + (pixels (flip-pixels-vertically (SDL:surface-pixels surface) + width height)) (texture-id (gl-generate-texture))) (with-gl-bind-texture (texture-target texture-2d) texture-id (gl-texture-parameter (texture-target texture-2d) @@ -84,10 +104,10 @@ argument with a default value of 12." (gl-texture-image-2d (texture-target texture-2d) 0 (pixel-format rgba) - (SDL:surface:w surface) - (SDL:surface:h surface) + width + height 0 - (version-1-2 bgra) + (pixel-format rgba) (color-pointer-type unsigned-byte) pixels)) (make-texture texture-id #f |