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-rw-r--r--2d/game-loop.scm8
1 files changed, 2 insertions, 6 deletions
diff --git a/2d/game-loop.scm b/2d/game-loop.scm
index d5f1ed0..a0ce798 100644
--- a/2d/game-loop.scm
+++ b/2d/game-loop.scm
@@ -53,12 +53,6 @@
(define tick-interval (floor (/ 1000 target-fps)))
;;;
-;;; Mutable state
-;;;
-
-(define game-fps 0)
-
-;;;
;;; Event Handling
;;;
@@ -118,6 +112,8 @@
;;; Frames Per Second
;;;
+(define game-fps 0)
+
(define accumulate-fps!
(let* ((elapsed-time 0)
(fps 0))