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Diffstat (limited to '2d')
-rw-r--r--2d/window.scm9
1 files changed, 1 insertions, 8 deletions
diff --git a/2d/window.scm b/2d/window.scm
index a747acf..9b01e13 100644
--- a/2d/window.scm
+++ b/2d/window.scm
@@ -89,7 +89,7 @@
(lambda (e)
(run-hook window-close-hook)))
-(define* (open-window window)
+(define* (open-window #:optional (window (make-window #:title "")))
"Open the game window using the settings in WINDOW."
(let ((flags (if (window-fullscreen? window) '(opengl fullscreen) 'opengl))
(width (vx (window-resolution window)))
@@ -116,10 +116,3 @@
(lambda () (open-window window))
(lambda () body ...)
(lambda () (close-window))))
-
-;; Open a window immediately to create an OpenGL context. This allows
-;; for textures to be loaded before the program explicitly sets the
-;; window settings.
-;;
-;; TODO: Hide the window initially. This will require SDL 2.0.
-(open-window (make-window #:title ""))