diff options
Diffstat (limited to '2d/texture.scm')
-rw-r--r-- | 2d/texture.scm | 38 |
1 files changed, 17 insertions, 21 deletions
diff --git a/2d/texture.scm b/2d/texture.scm index 4702029..76c5b92 100644 --- a/2d/texture.scm +++ b/2d/texture.scm @@ -25,9 +25,9 @@ (define-module (2d texture) #:use-module (srfi srfi-9) #:use-module (srfi srfi-42) - #:use-module ((sdl sdl) #:prefix SDL:) #:use-module (figl gl) #:use-module (2d wrappers gl) + #:use-module (2d wrappers freeimage) #:use-module (2d helpers) #:export (make-texture make-texture-region @@ -103,19 +103,10 @@ (add-hook! after-gc-hook reap-textures) -(define (surface-pixel-format surface) - "Returns the OpenGL pixel format for a surface. RGB and RGBA formats -are supported." - (case (SDL:surface:depth surface) - ((24) (pixel-format rgb)) - ((32) (pixel-format rgba)) - (else (throw 'unsupported-pixel-format (SDL:surface:depth surface))))) - -(define (surface->texture surface) - "Translates an SDL surface into an OpenGL texture. -Currently only works with RGBA format surfaces." +(define (bitmap->texture bitmap) + "Translates a freeimage bitmap into an OpenGL texture." (let ((texture-id (gl-generate-texture)) - (pixel-format (surface-pixel-format surface))) + (pixels (freeimage-get-bits bitmap))) (with-gl-bind-texture (texture-target texture-2d) texture-id (gl-texture-parameter (texture-target texture-2d) (texture-parameter-name texture-min-filter) @@ -125,22 +116,27 @@ Currently only works with RGBA format surfaces." (texture-mag-filter linear)) (gl-texture-image-2d (texture-target texture-2d) 0 - pixel-format - (SDL:surface:w surface) - (SDL:surface:h surface) + (pixel-format rgba) + (freeimage-get-width bitmap) + (freeimage-get-height bitmap) 0 - pixel-format + (version-1-2 bgra) (color-pointer-type unsigned-byte) - (SDL:surface-pixels surface))) + pixels)) (make-texture texture-id #f - (SDL:surface:w surface) - (SDL:surface:h surface) + (freeimage-get-width bitmap) + (freeimage-get-height bitmap) 0 0 1 1))) (define (load-texture filename) "Loads a texture from a file." - (surface->texture (SDL:load-image filename))) + (let* ((bitmap (freeimage-load (freeimage-get-file-type filename) filename)) + (32bit-bitmap (freeimage-convert-to-32-bits bitmap)) + (texture (bitmap->texture 32bit-bitmap))) + (freeimage-unload bitmap) + (freeimage-unload 32bit-bitmap) + texture)) (define* (draw-texture texture x y #:optional (color #xffffffff)) "Renders a textured quad in GL immediate mode." |