diff options
Diffstat (limited to '2d/sprite.scm')
-rw-r--r-- | 2d/sprite.scm | 103 |
1 files changed, 84 insertions, 19 deletions
diff --git a/2d/sprite.scm b/2d/sprite.scm index b15ad32..e7c0259 100644 --- a/2d/sprite.scm +++ b/2d/sprite.scm @@ -24,6 +24,7 @@ (define-module (2d sprite) #:use-module (srfi srfi-9) #:use-module (figl gl) + #:use-module (figl contrib packed-struct) #:use-module (2d texture) #:use-module (2d vector) #:export (make-sprite @@ -35,35 +36,46 @@ set-sprite-scale! sprite-rotation set-sprite-rotation! - set-sprite-scale! + sprite-color + set-sprite-color! + sprite-anchor + set-sprite-anchor! + sprite-vertices + set-sprite-vertices! load-sprite draw-sprite)) +;; Used to build OpenGL vertex array for a sprite. +(define-packed-struct sprite-vertex + (x float) + (y float) + + (r float) + (g float) + (b float) + (a float) + + (s float) + (t float)) + ;; The <sprite> object represents a texture with a given position, scale, ;; rotation, and color. (define-record-type <sprite> - (%make-sprite texture position scale rotation color anchor) + (%make-sprite texture position scale rotation color anchor vertices) sprite? (texture sprite-texture) (position sprite-position set-sprite-position!) (scale sprite-scale set-sprite-scale!) (rotation sprite-rotation set-sprite-rotation!) (color sprite-color set-sprite-color!) - (anchor sprite-anchor set-sprite-anchor)) - -(define (sprite-anchor-vector sprite) - (let ((anchor (sprite-anchor sprite))) - (cond - ((eq? anchor 'center) - (let ((texture (sprite-texture sprite))) - (vector (/ (texture-width texture) 2) - (/ (texture-height texture) 2)))) - (else anchor)))) + (anchor sprite-anchor set-sprite-anchor!) + (vertices sprite-vertices set-sprite-vertices!)) (define* (make-sprite texture #:optional #:key (position #(0 0)) (scale #(1 1)) (rotation 0) (color '(1 1 1)) (anchor 'center)) "Makes a new sprite object." - (%make-sprite texture position scale rotation color anchor)) + (let ((vertices (make-packed-array sprite-vertex 4))) + (%make-sprite texture position scale rotation color anchor vertices))) (define* (load-sprite filename #:optional #:key (position #(0 0)) (scale #(1 1)) (rotation 0) (color '(1 1 1)) (anchor 'center)) @@ -71,20 +83,73 @@ (make-sprite (load-texture filename) #:position position #:scale scale #:rotation rotation #:color color #:anchor anchor)) +(define (sprite-anchor-vector sprite) + (let ((anchor (sprite-anchor sprite))) + (cond + ((eq? anchor 'center) + (let ((texture (sprite-texture sprite))) + (vector (/ (texture-width texture) 2) + (/ (texture-height texture) 2)))) + (else anchor)))) + +(define (update-sprite-vertices sprite) + (let* ((vertices (sprite-vertices sprite)) + (texture (sprite-texture sprite)) + (anchor (sprite-anchor-vector sprite)) + (x (- (vx anchor))) + (y (- (vy anchor))) + (x2 (+ x (texture-width texture))) + (y2 (+ y (texture-width texture)))) + (pack vertices 0 sprite-vertex + x y + 1 1 1 1 + 0 0) + (pack vertices 1 sprite-vertex + x2 y + 1 1 1 1 + 1 0) + (pack vertices 2 sprite-vertex + x2 y2 + 1 1 1 1 + 1 1) + (pack vertices 3 sprite-vertex + x y2 + 1 1 1 1 + 0 1))) + (define (draw-sprite sprite) "Renders a sprite." + (update-sprite-vertices sprite) (let* ((texture (sprite-texture sprite)) (width (texture-width texture)) (height (texture-height texture)) (pos (sprite-position sprite)) (scale (sprite-scale sprite)) - (anchor (sprite-anchor-vector sprite))) + (vertices (sprite-vertices sprite))) (with-gl-push-matrix (gl-translate (vx pos) (vy pos) 0) (gl-rotate (sprite-rotation sprite) 0 0 1) (gl-scale (vx scale) (vy scale) 0) - ;; Render a textured quad center on the sprite position. - (texture-quad texture - (- (vx anchor)) (- (vy anchor)) - width height - (sprite-color sprite))))) + ;; Draw vertex array + (gl-enable-client-state (enable-cap vertex-array)) + (gl-enable-client-state (enable-cap color-array)) + (gl-enable-client-state (enable-cap texture-coord-array)) + (with-gl-bind-texture (texture-target texture-2d) (texture-id texture) + (set-gl-vertex-array (vertex-pointer-type float) + vertices + 2 + #:stride (packed-struct-size sprite-vertex) + #:offset (packed-struct-offset sprite-vertex x)) + (set-gl-color-array (color-pointer-type float) + vertices + 4 + #:stride (packed-struct-size sprite-vertex) + #:offset (packed-struct-offset sprite-vertex r)) + (set-gl-texture-coordinates-array (tex-coord-pointer-type float) + vertices + #:stride (packed-struct-size sprite-vertex) + #:offset (packed-struct-offset sprite-vertex s)) + (gl-draw-arrays (begin-mode quads) 0 (packed-array-length vertices sprite-vertex))) + (gl-disable-client-state (enable-cap texture-coord-array)) + (gl-disable-client-state (enable-cap color-array)) + (gl-disable-client-state (enable-cap vertex-array))))) |