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Diffstat (limited to '2d/keyboard.scm')
-rw-r--r-- | 2d/keyboard.scm | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/2d/keyboard.scm b/2d/keyboard.scm new file mode 100644 index 0000000..7eacefc --- /dev/null +++ b/2d/keyboard.scm @@ -0,0 +1,71 @@ +;;; guile-2d +;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu> +;;; +;;; Guile-2d is free software: you can redistribute it and/or modify it +;;; under the terms of the GNU Lesser General Public License as +;;; published by the Free Software Foundation, either version 3 of the +;;; License, or (at your option) any later version. +;;; +;;; Guile-2d is distributed in the hope that it will be useful, but +;;; WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;;; Lesser General Public License for more details. +;;; +;;; You should have received a copy of the GNU Lesser General Public +;;; License along with this program. If not, see +;;; <http://www.gnu.org/licenses/>. + +;;; Commentary: +;; +;; Keyboard signals. +;; +;;; Code: + +(define-module (2d keyboard) + #:use-module ((sdl sdl) #:prefix SDL:) + #:use-module (2d game) + #:use-module (2d signals) + #:use-module (2d vector2) + #:export (key-last-down + key-last-up + key-down? + key-directions + key-arrows + key-wasd)) + +(define key-last-down (make-signal)) +(define key-last-up (make-signal)) + +(define (key-down? key) + "Create a signal for the state of KEY. Value is #t when key is +pressed and #f otherwise." + (make-signal + #:filter (lambda (value old from) + (eq? value key)) + #:transformer (lambda (value old from) + (if (eq? from key-last-down) #t #f)) + #:connectors (list key-last-down key-last-up))) + +(define (key-directions up down left right) + (signal-lift4 (lambda (up? down? left? right?) + (vector2 (+ (if left? -1 0) + (if right? 1 0)) + (+ (if up? -1 0) + (if down? 1 0)))) + (key-down? up) + (key-down? down) + (key-down? left) + (key-down? right))) + +(define key-arrows (key-directions 'up 'down 'left 'right)) +(define key-wasd (key-directions 'w 's 'a 'd)) + +(register-event-handler + 'key-down + (lambda (e) + (signal-set! key-last-down (SDL:event:key:keysym:sym e)))) + +(register-event-handler + 'key-up + (lambda (e) + (signal-set! key-last-up (SDL:event:key:keysym:sym e)))) |