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Diffstat (limited to '2d/game-loop.scm')
-rw-r--r-- | 2d/game-loop.scm | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/2d/game-loop.scm b/2d/game-loop.scm new file mode 100644 index 0000000..3182d04 --- /dev/null +++ b/2d/game-loop.scm @@ -0,0 +1,124 @@ +;;; guile-2d +;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu> +;;; +;;; Guile-2d is free software: you can redistribute it and/or modify it +;;; under the terms of the GNU Lesser General Public License as +;;; published by the Free Software Foundation, either version 3 of the +;;; License, or (at your option) any later version. +;;; +;;; Guile-2d is distributed in the hope that it will be useful, but +;;; WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;;; Lesser General Public License for more details. +;;; +;;; You should have received a copy of the GNU Lesser General Public +;;; License along with this program. If not, see +;;; <http://www.gnu.org/licenses/>. + +;;; Commentary: +;; +;; Game loop. +;; +;;; Code: + +(define-module (2d game-loop) + #:use-module ((sdl sdl) #:prefix SDL:) + #:use-module (figl gl) + #:export (set-render-callback + set-update-callback + set-key-up-callback + set-key-down-callback + run-game-loop)) + +(define target-fps 60) + +;;; +;;; Callbacks +;;; + +(define render-callback (lambda () #t)) +(define update-callback (lambda () #t)) +(define key-up-callback (lambda (key) #t)) +(define key-down-callback (lambda (key) #t)) + +(define (set-render-callback callback) + "Sets the render callback procedure." + (set! render-callback callback)) + +(define (set-update-callback callback) + "Sets the update callback procedure." + (set! update-callback callback)) + +(define (set-key-up-callback callback) + "Sets the key up callback procedure." + (set! key-up-callback callback)) + +(define (set-key-down-callback callback) + "Sets the key down callback procedure." + (set! key-down-callback callback)) + +;;; +;;; Event Handling +;;; + +(define handle-events + (let ((e (SDL:make-event))) + (lambda () + "Handles all events in the SDL event queue." + (while (SDL:poll-event e) + (handle-event e))))) + +(define (handle-event e) + "Calls the relevant callback for the event." + (case (SDL:event:type e) + ((SDL_KEYDOWN) + (key-down-callback (SDL:event:key:keysym:sym e))) + ((SDL_KEYUP) + (key-up-callback (SDL:event:key:keysym:sym e))))) + +;;; +;;; Update and Render +;;; + +(define (render) + "Renders a frame." + (set-gl-matrix-mode (matrix-mode modelview)) + (gl-load-identity) + (gl-clear (clear-buffer-mask color-buffer depth-buffer)) + (render-callback) + (SDL:gl-swap-buffers)) + +(define accumulate-fps + (let ((last-time (SDL:get-ticks)) + (fps 0)) + (lambda () + "Calculates frames per second." + (let ((time (SDL:get-ticks))) + (set! fps (1+ fps)) + (when (>= time (+ last-time 1000)) + (pk 'FPS fps) + (set! last-time time) + (set! fps 0)))))) + +(define update-and-render + (let ((last-update (SDL:get-ticks)) + (update-interval (/ 1000 target-fps))) + (lambda () + "Calls update and draw callback when enough time has passed since +the last tick." + (let ((time (SDL:get-ticks))) + (when (>= time (+ last-update update-interval)) + (set! last-update time) + (update-callback) + (accumulate-fps) + (render)))))) + +;;; +;;; Game Loop +;;; + +(define (run-game-loop) + "Runs event handling, update, and render loop." + (while #t + (handle-events) + (update-and-render))) |