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authorDavid Thompson <dthompson2@worcester.edu>2014-06-28 18:46:16 -0400
committerDavid Thompson <dthompson2@worcester.edu>2014-06-28 18:46:16 -0400
commitf47eb69a354188154731846dde8b384c2c2f39f6 (patch)
tree6aa1ccb9212836b7c941e771475eb995fa6df9f9 /sly/window.scm
parentdf0f2a5f3f09394f1953abbc7e33e9a98204680e (diff)
Rename guile-2d to Sly!
Massive find/replace job.
Diffstat (limited to 'sly/window.scm')
-rw-r--r--sly/window.scm118
1 files changed, 118 insertions, 0 deletions
diff --git a/sly/window.scm b/sly/window.scm
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+;;; Sly
+;;; Copyright (C) 2013, 2014 David Thompson <dthompson2@worcester.edu>
+;;;
+;;; This program is free software: you can redistribute it and/or
+;;; modify it under the terms of the GNU General Public License as
+;;; published by the Free Software Foundation, either version 3 of the
+;;; License, or (at your option) any later version.
+;;;
+;;; This program is distributed in the hope that it will be useful,
+;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+;;; General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with this program. If not, see
+;;; <http://www.gnu.org/licenses/>.
+
+;;; Commentary:
+;;
+;; Window management.
+;;
+;;; Code:
+
+(define-module (sly window)
+ #:use-module (srfi srfi-9)
+ #:use-module (gl)
+ #:use-module ((sdl sdl) #:prefix SDL:)
+ #:use-module ((sdl mixer) #:prefix SDL:)
+ #:use-module (sly event)
+ #:use-module (sly signal)
+ #:use-module (sly transform)
+ #:use-module (sly vector)
+ #:export (make-window
+ window?
+ window-title
+ window-resolution
+ window-fullscreen?
+ window-width
+ window-height
+ window-size
+ window-projection
+ open-window
+ close-window
+ with-window
+ window-resize-hook
+ window-close-hook))
+
+(define-record-type <window>
+ (%make-window title resolution fullscreen?)
+ window?
+ (title window-title)
+ (resolution window-resolution)
+ (fullscreen? window-fullscreen?))
+
+(define* (make-window #:optional #:key
+ (title "Sly Window")
+ (resolution #(640 480))
+ (fullscreen? #f))
+ (%make-window title resolution fullscreen?))
+
+(define window-resize-hook (make-hook 2))
+
+(register-event-handler
+ 'video-resize
+ (lambda (e)
+ (run-hook window-resize-hook
+ (SDL:event:resize:w e)
+ (SDL:event:resize:h e))))
+
+(define-signal window-size
+ (hook->signal window-resize-hook
+ #(0 0)
+ (lambda (width height)
+ (vector width height))))
+(define-signal window-width (signal-map vx window-size))
+(define-signal window-height (signal-map vy window-size))
+
+(define-signal window-projection
+ (signal-map (lambda (size)
+ (if (or (zero? (vx size)) (zero? (vy size)))
+ identity-transform
+ (orthographic-projection 0 (vx size) 0 (vy size) -1 1)))
+ window-size))
+
+(define window-close-hook (make-hook))
+
+(register-event-handler
+ 'quit
+ (lambda (e)
+ (run-hook window-close-hook)))
+
+(define* (open-window #:optional (window (make-window #:title "")))
+ "Open the game window using the settings in WINDOW."
+ (let ((flags (if (window-fullscreen? window) '(opengl fullscreen) 'opengl))
+ (width (vx (window-resolution window)))
+ (height (vy (window-resolution window))))
+ (signal-set! window-size (vector width height))
+ ;; Initialize everything
+ (SDL:enable-unicode #t)
+ (SDL:init 'everything)
+ ;; Open SDL window in OpenGL mode.
+ (SDL:set-video-mode width height 24 flags)
+ (SDL:set-caption (window-title window))
+ ;; Enable texturing and alpha blending
+ (gl-enable (enable-cap texture-2d))
+ (gl-enable (enable-cap blend))
+ (set-gl-blend-function (blending-factor-src src-alpha)
+ (blending-factor-dest one-minus-src-alpha))))
+
+(define (close-window)
+ "Close the currently open window and audio."
+ (SDL:quit))
+
+(define-syntax-rule (with-window window body ...)
+ (dynamic-wind
+ (lambda () (open-window window))
+ (lambda () body ...)
+ (lambda () (close-window))))