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authorDavid Thompson <dthompson2@worcester.edu>2015-09-09 09:02:40 -0400
committerDavid Thompson <dthompson2@worcester.edu>2015-09-09 09:02:40 -0400
commit5b8f43d7a5cad91e81e85b81f3fc41a80f84c647 (patch)
tree3ba066b99d19bbb650238a5e862e2bfa6f81fb69 /sly/render
parentafe98dbcd760a15eb70b8f39cddf34a8dddd761f (diff)
render: Add separate projection and model-view matrix stacks.
Just like the Opengl 2.x days! ;) * sly/render.scm (graphics-transform, graphics-transform-mul!, graphics-transform-identity!): Delete. (graphics-model-view-transform, graphics-model-view-mul!, graphics-model-view-identity!, graphics-projection-transform, graphics-projection-mul!, graphics-projection-identity!): New procedures. (with-model-view-excursion, with-projection-excursion): New syntax. (call-with-transform-excursion): Move matrix copying out of the "in guard." (draw-scene): Use new matrix stacks.
Diffstat (limited to 'sly/render')
-rw-r--r--sly/render/model.scm18
-rw-r--r--sly/render/scene.scm22
2 files changed, 18 insertions, 22 deletions
diff --git a/sly/render/model.scm b/sly/render/model.scm
index 77c550e..d18ace5 100644
--- a/sly/render/model.scm
+++ b/sly/render/model.scm
@@ -139,8 +139,8 @@ changing the fields specified in KWARGS."
(define draw-sub-scene
(delay (module-ref (resolve-interface '(sly render scene)) 'draw-scene)))
-(define (draw-model model view gfx)
- "Render MODEL by applying its transform (multiplied by VIEW), texture,
+(define (draw-model model gfx)
+ "Render MODEL by applying its transformation, texture,
shader, vertex array, uniforms, blend mode, etc. using GFX."
(match model
((? model-null? _)
@@ -152,26 +152,24 @@ shader, vertex array, uniforms, blend mode, etc. using GFX."
(with-graphics-excursion gfx
((force draw-sub-scene) sub-scene gfx)))
- (with-transform-excursion gfx
- (graphics-transform-mul! gfx local-transform)
- (with-transform-excursion gfx
- (graphics-transform-mul! gfx view)
+ (with-model-view-excursion gfx
+ (graphics-model-view-mul! gfx local-transform)
+ (with-model-view-excursion gfx
+ (graphics-model-view-mul! gfx (graphics-projection-transform gfx))
(set-graphics-depth-test! gfx depth-test?)
(set-graphics-blend-mode! gfx blend-mode)
(set-graphics-shader! gfx shader)
(set-graphics-mesh! gfx mesh)
(set-graphics-texture! gfx texture)
;; TODO: Support user-defined uniforms.
- (uniform-set! shader "mvp" (graphics-transform gfx))
+ (uniform-set! shader "mvp" (graphics-model-view-transform gfx))
(uniform-set! shader "color" color)
(uniform-set! shader "use_texture" (not (texture-null? texture)))
(glDrawElements (begin-mode triangles)
(mesh-length mesh)
(data-type unsigned-int)
%null-pointer))
- (for-each (lambda (child)
- (draw-model child view gfx))
- children)))))
+ (for-each (lambda (child) (draw-model child gfx)) children)))))
;;;
;;; Utility Procedures
diff --git a/sly/render/scene.scm b/sly/render/scene.scm
index 48e8af7..b46baae 100644
--- a/sly/render/scene.scm
+++ b/sly/render/scene.scm
@@ -58,18 +58,16 @@ scene is drawn to directly to the OpenGL window."
"Render SCENE with the given rendering GFX."
(match scene
(($ <scene> camera model framebuffer)
- (with-transform-excursion gfx
- (graphics-transform-identity! gfx)
- (let ((view (graphics-transform gfx)))
- (transform*! view
- (camera-location camera)
- (camera-projection camera))
- (with-transform-excursion gfx
- (graphics-transform-identity! gfx)
- (set-graphics-framebuffer! gfx framebuffer)
- (set-graphics-viewport! gfx (camera-viewport camera))
- (clear-viewport (camera-viewport camera))
- (draw-model model view gfx)))))))
+ (with-projection-excursion gfx
+ (graphics-projection-identity! gfx)
+ (graphics-projection-mul! gfx (camera-projection camera))
+ (with-model-view-excursion gfx
+ (graphics-model-view-identity! gfx)
+ (graphics-model-view-mul! gfx (camera-location camera))
+ (set-graphics-framebuffer! gfx framebuffer)
+ (set-graphics-viewport! gfx (camera-viewport camera))
+ (clear-viewport (camera-viewport camera))
+ (draw-model model gfx))))))
(define* (scene->sprite scene #:key (anchor 'center))
"Create a sprite that renders the framebuffer texture for SCENE."