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authorDavid Thompson <dthompson2@worcester.edu>2015-09-21 19:44:10 -0400
committerDavid Thompson <dthompson2@worcester.edu>2015-09-21 19:48:44 -0400
commit46544b7dba0081f22e686f70c606a338c7fa52dd (patch)
tree9688f43493606f7b0e4da8784a7804cc32f128eb /sly.scm
parentb7bf25020f146331d161d86ef30df31d2959a8dc (diff)
render: Reimplement rendering engine using functional combinators.
Warning: This is a huge commit. I completely gutted the old scene graph and replaced it with a somewhat monadic rendering combinator module instead. The interface remains purely functional, but replaces the <model> data type with procedures in the rendering monad instead. This opens the door for rendering *anything*, not just meshes. Now I can implement particle systems and other non-static things.
Diffstat (limited to 'sly.scm')
-rw-r--r--sly.scm4
1 files changed, 1 insertions, 3 deletions
diff --git a/sly.scm b/sly.scm
index b92536a..2c54dfa 100644
--- a/sly.scm
+++ b/sly.scm
@@ -35,18 +35,16 @@
(sly window)
(sly repl)
(sly utils)
+ (sly render)
(sly render color)
(sly render font)
(sly render sprite)
(sly render texture)
- (sly render model)
(sly render camera)
- (sly render scene)
(sly input keyboard)
(sly input mouse)
(sly math)
(sly math rect)
- (sly math transform)
(sly math vector)))
(for-each (let ((i (module-public-interface (current-module))))