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author | David Thompson <dthompson2@worcester.edu> | 2015-09-21 19:44:10 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2015-09-21 19:48:44 -0400 |
commit | 46544b7dba0081f22e686f70c606a338c7fa52dd (patch) | |
tree | 9688f43493606f7b0e4da8784a7804cc32f128eb /sly.scm | |
parent | b7bf25020f146331d161d86ef30df31d2959a8dc (diff) |
render: Reimplement rendering engine using functional combinators.
Warning: This is a huge commit.
I completely gutted the old scene graph and replaced it with a somewhat
monadic rendering combinator module instead. The interface remains
purely functional, but replaces the <model> data type with procedures in
the rendering monad instead. This opens the door for
rendering *anything*, not just meshes. Now I can implement particle
systems and other non-static things.
Diffstat (limited to 'sly.scm')
-rw-r--r-- | sly.scm | 4 |
1 files changed, 1 insertions, 3 deletions
@@ -35,18 +35,16 @@ (sly window) (sly repl) (sly utils) + (sly render) (sly render color) (sly render font) (sly render sprite) (sly render texture) - (sly render model) (sly render camera) - (sly render scene) (sly input keyboard) (sly input mouse) (sly math) (sly math rect) - (sly math transform) (sly math vector))) (for-each (let ((i (module-public-interface (current-module)))) |