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authorDavid Thompson <dthompson2@worcester.edu>2013-11-03 20:03:07 -0500
committerDavid Thompson <dthompson2@worcester.edu>2013-11-03 20:03:07 -0500
commit777e31518c8ae52e9e15867fb60c958fa7a15610 (patch)
tree873b2cec6608ef62bbc4e9ecae85d31fe4bf6cc4 /examples
parent49f93e5fe7261dd520a0013508fd02086af6ae17 (diff)
Update examples to use new scene/stage system.
Diffstat (limited to 'examples')
-rw-r--r--examples/action.scm26
-rw-r--r--examples/animation.scm19
-rw-r--r--examples/coroutine.scm23
-rw-r--r--examples/font.scm13
-rw-r--r--examples/particles.scm27
-rw-r--r--examples/scenes.scm72
-rw-r--r--examples/simple.scm26
-rw-r--r--examples/tilemap.scm20
8 files changed, 122 insertions, 104 deletions
diff --git a/examples/action.scm b/examples/action.scm
index 9f4dd65..fa68dc0 100644
--- a/examples/action.scm
+++ b/examples/action.scm
@@ -8,33 +8,33 @@
(2d stage)
(2d vector2))
-(define-stage-variable sprite
- (load-sprite "images/ghost.png"
- #:position (vector2 320 240)))
-
-(define (init)
+(define (enter sprite)
(let ((size (game-resolution actions-demo)))
(schedule-action
(action-parallel
;; Move horizontally across the screen in 60 frames.
(lerp (lambda (x)
(set-sprite-position!
- (sprite)
+ sprite
(vector2 x (/ (vy size) 2))))
- 0 (vx size) 120)
+ 0 (vx size) 60)
;; Rotate 1080 degrees in 120 frames.
(lerp (lambda (angle)
- (set-sprite-rotation! (sprite) angle))
+ (set-sprite-rotation! sprite angle))
0 360 120)))))
-(define demo-scene
+(define actions-scene
(make-scene
- #:init init
- #:draw (lambda () (draw-sprite (sprite)))))
+ "Actions"
+ #:init (lambda ()
+ (load-sprite "images/ghost.png"
+ #:position (vector2 320 240)))
+ #:enter enter
+ #:draw draw-sprite))
(define actions-demo
(make-game
- #:title "Actions"
- #:first-scene demo-scene))
+ #:title "Actions"
+ #:first-scene actions-scene))
(run-game actions-demo)
diff --git a/examples/animation.scm b/examples/animation.scm
index 92da549..6e0c5c7 100644
--- a/examples/animation.scm
+++ b/examples/animation.scm
@@ -8,7 +8,7 @@
(2d vector2)
(2d window))
-(define (demo-animation)
+(define (make-demo-animation)
"Load a texture, split it into 64x64 tiles, and build an animated
sprite out of it."
(let* ((tiles (load-tileset "images/princess.png" 64 64))
@@ -22,18 +22,17 @@ sprite out of it."
(tileset-ref tiles 26))))
(make-animation frames 6 #t)))
-(define-stage-variable sprite
- (make-sprite (demo-animation)
- #:position (vector2 320 240)))
-
-(define demo-scene
+(define animation-scene
(make-scene
- #:draw (lambda ()
- (draw-sprite (sprite)))))
+ "Animation"
+ #:init (lambda ()
+ (make-sprite (make-demo-animation)
+ #:position (vector2 320 240)))
+ #:draw draw-sprite))
(define animation-demo
(make-game
- #:title "Animation"
- #:first-scene demo-scene))
+ #:title "Animation"
+ #:first-scene animation-scene))
(run-game animation-demo)
diff --git a/examples/coroutine.scm b/examples/coroutine.scm
index 2f9b0ae..bdfc973 100644
--- a/examples/coroutine.scm
+++ b/examples/coroutine.scm
@@ -7,31 +7,30 @@
(2d stage)
(2d vector2))
-(define (demo-sprite)
- (load-sprite "images/ghost.png"
- #:position (vector2 320 240)))
-
-(define (init)
+(define (enter sprite)
;; Simple script that moves the sprite to a random location every
;; second.
- (stage-define sprite (demo-sprite))
(agenda-schedule
(colambda ()
(while #t
(set-sprite-position!
- (stage-ref sprite)
+ sprite
(vector2 (random (vx (game-resolution coroutine-demo)))
(random (vy (game-resolution coroutine-demo)))))
(wait 60)))))
-(define demo-scene
+(define coroutine-scene
(make-scene
- #:init init
- #:draw (lambda () (draw-sprite (stage-ref sprite)))))
+ "Coroutine"
+ #:init (lambda ()
+ (load-sprite "images/ghost.png"
+ #:position (vector2 320 240)))
+ #:enter enter
+ #:draw draw-sprite))
(define coroutine-demo
(make-game
- #:title "Coroutines"
- #:first-scene demo-scene))
+ #:title "Coroutines"
+ #:first-scene coroutine-scene))
(run-game coroutine-demo)
diff --git a/examples/font.scm b/examples/font.scm
index 070da2d..3c8e085 100644
--- a/examples/font.scm
+++ b/examples/font.scm
@@ -8,7 +8,7 @@
(2d stage)
(2d vector2))
-(define (demo-textbox)
+(define (make-demo-textbox)
(make-textbox (load-font "fonts/Boxy-Bold.ttf" 48)
"The quick brown fox jumped over the lazy dog."
(vector2 240 160)
@@ -16,14 +16,15 @@
'left
200))
-(define demo-scene
+(define fonts-scene
(make-scene
- #:init (lambda () (stage-define textbox (demo-textbox)))
- #:draw (lambda () (draw-textbox (stage-ref textbox)))))
+ "Fonts"
+ #:init make-demo-textbox
+ #:draw draw-textbox))
(define fonts-demo
(make-game
- #:title "Fonts"
- #:first-scene demo-scene))
+ #:title "Fonts"
+ #:first-scene fonts-scene))
(run-game fonts-demo)
diff --git a/examples/particles.scm b/examples/particles.scm
index 1c5a3db..cc7ca82 100644
--- a/examples/particles.scm
+++ b/examples/particles.scm
@@ -2,6 +2,8 @@
(use-modules (srfi srfi-1)
(srfi srfi-9)
(2d game)
+ (2d game-loop)
+ (2d scene)
(2d sprite)
(2d texture)
(2d vector2))
@@ -63,16 +65,21 @@
(define (update state)
(for-each update-particle! (demo-particles state)))
-(define-scene demo
- #:title "Demo"
- #:draw (lambda (state) (draw state))
- #:update (lambda (state) (update state))
- #:state (make-demo-state (load-sprite "images/stars.png"
- #:anchor null-vector2)
- (generate-particles particle-count)))
+(define (init)
+ (make-demo-state (load-sprite "images/stars.png"
+ #:anchor null-vector2)
+ (generate-particles particle-count)))
-(define-game particles
- #:title "Particles"
- #:first-scene demo)
+(define particles-scene
+ (make-scene
+ "Particles"
+ #:draw draw
+ #:update update
+ #:init init))
+
+(define particles
+ (make-game
+ #:title "Particles"
+ #:first-scene particles-scene))
(run-game particles)
diff --git a/examples/scenes.scm b/examples/scenes.scm
index 534eb56..ec0de6d 100644
--- a/examples/scenes.scm
+++ b/examples/scenes.scm
@@ -1,5 +1,8 @@
-(use-modules (2d sprite)
- (2d game)
+(use-modules (2d game)
+ (2d game-loop)
+ (2d scene)
+ (2d stage)
+ (2d sprite)
(2d vector2))
;; Press the RETURN key to toggle between the 2 scenes.
@@ -12,20 +15,20 @@
(load-sprite "images/ghost.png"
#:position (vector2 320 240)))
-(define (scene-1-key-press sprite key mod unicode)
+(define (scene-1-key-down sprite key mod unicode)
(when (eq? key 'return)
- (replace-scene (scene-2))))
-
-(define-scene scene-1
- #:title "Scene 1"
- #:draw (lambda (sprite) (draw-sprite sprite))
- #:events (append
- (default-scene-events)
- `((start . ,(lambda (state) (display "Start Scene 1\n")))
- (stop . ,(lambda (state) (display "Stop Scene 1\n")))
- (key-down . ,(lambda (state key mod unicode)
- (scene-1-key-press state key mod unicode)))))
- #:state (make-sprite-1))
+ (replace-scene scene-2)))
+
+(define scene-1
+ (make-scene
+ "Scene 1"
+ #:init make-sprite-1
+ #:enter (lambda (sprite) (display "Enter Scene 1\n"))
+ #:exit (lambda (sprite) (display "Exit Scene 1\n"))
+ #:draw draw-sprite
+ #:events (append
+ (default-events)
+ `((key-down . ,scene-1-key-down)))))
;;;
;;; Scene 2
@@ -35,23 +38,24 @@
(load-sprite "images/stars.png"
#:position (vector2 320 240)))
-(define (scene-2-key-press sprite key mod unicode)
+(define (scene-2-key-down sprite key mod unicode)
(when (eq? key 'return)
- (replace-scene (scene-1))))
-
-(define-scene scene-2
- #:title "Scene 2"
- #:draw (lambda (sprite) (draw-sprite sprite))
- #:events (append
- (default-scene-events)
- `((start . ,(lambda (state) (display "Start Scene 2\n")))
- (stop . ,(lambda (state) (display "Stop Scene 2\n")))
- (key-down . ,(lambda (state key mod unicode)
- (scene-2-key-press state key mod unicode)))))
- #:state (make-sprite-2))
-
-(define-game scenes
- #:title "Scenes"
- #:first-scene scene-1)
-
-(run-game scenes)
+ (replace-scene scene-1)))
+
+(define scene-2
+ (make-scene
+ "Scene 2"
+ #:init make-sprite-2
+ #:enter (lambda (sprite) (display "Enter Scene 2\n"))
+ #:exit (lambda (sprite) (display "Exit Scene 2\n"))
+ #:draw draw-sprite
+ #:events (append
+ (default-events)
+ `((key-down . ,scene-2-key-down)))))
+
+(define scenes-demo
+ (make-game
+ #:title "Scenes"
+ #:first-scene scene-1))
+
+(run-game scenes-demo)
diff --git a/examples/simple.scm b/examples/simple.scm
index 8a1fd8f..09a403f 100644
--- a/examples/simple.scm
+++ b/examples/simple.scm
@@ -1,18 +1,22 @@
-(use-modules (2d sprite)
- (2d game)
+(use-modules (2d game)
+ (2d game-loop)
+ (2d scene)
+ (2d sprite)
(2d vector2))
-(define (demo-sprite)
+(define (make-demo-sprite)
(load-sprite "images/ghost.png"
#:position (vector2 320 240)))
-(define-scene demo
- #:title "Demo"
- #:draw (lambda (sprite) (draw-sprite sprite))
- #:state (demo-sprite))
+(define simple-scene
+ (make-scene
+ "Simple"
+ #:init make-demo-sprite
+ #:draw draw-sprite))
-(define-game simple
- #:title "Simple Demo"
- #:first-scene demo)
+(define simple-demo
+ (make-game
+ #:title "Simple Demo"
+ #:first-scene simple-scene))
-(run-game simple)
+(run-game simple-demo)
diff --git a/examples/tilemap.scm b/examples/tilemap.scm
index a60ee18..141184e 100644
--- a/examples/tilemap.scm
+++ b/examples/tilemap.scm
@@ -2,9 +2,11 @@
(srfi srfi-9)
(srfi srfi-42)
(2d game)
+ (2d game-loop)
+ (2d scene)
+ (2d sprite)
(2d texture)
(2d tileset)
- (2d sprite)
(2d vector2))
;;;
@@ -81,13 +83,15 @@
tileset
map-tiles))))
-(define-scene demo
- #:title "Demo"
- #:draw (lambda (map) (draw-map-layer map))
- #:state (build-map))
+(define tilemap-scene
+ (make-scene
+ "Tilemap"
+ #:init build-map
+ #:draw draw-map-layer))
-(define-game tilemap
- #:title "Tilemap"
- #:first-scene demo)
+(define tilemap
+ (make-game
+ #:title "Tilemap"
+ #:first-scene tilemap-scene))
(run-game tilemap)