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authorDavid Thompson <davet@gnu.org>2015-06-10 08:45:07 -0400
committerDavid Thompson <davet@gnu.org>2015-06-10 08:45:07 -0400
commit499eb8c5e712455474a8d3e5bcfd8cb875004f64 (patch)
tree536f88d414a539aea4620b331aa09ebe3a563b4d /examples
parent2da5fd711f8f54536af009487b92eab4fc41199f (diff)
Rename start-game-loop to run-game-loop.
* doc/api/init.texi: s/start-game-loop/run-game-loop/ * examples/2048/2048.scm: Likewise. * examples/animation.scm: Likewise. * examples/font.scm: Likewise. * examples/joystick.scm: Likewise. * examples/mines/mines.scm: Likewise. * examples/simple.scm: Likewise. * examples/tilemap.scm: Likewise. * sandbox.in: Likewise. * sly/game.scm: Likewise.
Diffstat (limited to 'examples')
-rwxr-xr-xexamples/2048/2048.scm2
-rw-r--r--examples/animation.scm2
-rw-r--r--examples/font.scm2
-rw-r--r--examples/joystick.scm2
-rw-r--r--examples/mines/mines.scm2
-rw-r--r--examples/simple.scm2
-rw-r--r--examples/tilemap.scm2
7 files changed, 7 insertions, 7 deletions
diff --git a/examples/2048/2048.scm b/examples/2048/2048.scm
index 6027866..043835b 100755
--- a/examples/2048/2048.scm
+++ b/examples/2048/2048.scm
@@ -446,7 +446,7 @@
(add-hook! window-close-hook stop-game-loop)
(with-window (make-window #:title "2048")
- (start-game-loop 2048-scene))
+ (run-game-loop 2048-scene))
;;; Local Variables:
;;; compile-command: "../../pre-inst-env guile 2048.scm"
diff --git a/examples/animation.scm b/examples/animation.scm
index 0a72068..5dc9166 100644
--- a/examples/animation.scm
+++ b/examples/animation.scm
@@ -55,7 +55,7 @@
(make-scene camera model))))
(with-window (make-window #:title "Animation")
- (start-game-loop scene))
+ (run-game-loop scene))
;;; Local Variables:
;;; compile-command: "../pre-inst-env guile animation.scm"
diff --git a/examples/font.scm b/examples/font.scm
index 47e4153..4ce76e3 100644
--- a/examples/font.scm
+++ b/examples/font.scm
@@ -57,7 +57,7 @@
(signal-map (lambda (model) (make-scene camera model)) model))
(with-window (make-window #:title "Fonts")
- (start-game-loop scene))
+ (run-game-loop scene))
;;; Local Variables:
;;; compile-command: "../pre-inst-env guile font.scm"
diff --git a/examples/joystick.scm b/examples/joystick.scm
index 43484e3..a191de5 100644
--- a/examples/joystick.scm
+++ b/examples/joystick.scm
@@ -91,7 +91,7 @@
(with-window (make-window #:title "Joystick test"
#:resolution resolution)
- (start-game-loop scene))
+ (run-game-loop scene))
;;; Local Variables:
;;; compile-command: "../pre-inst-env guile joystick.scm"
diff --git a/examples/mines/mines.scm b/examples/mines/mines.scm
index f030e51..3a9ee7d 100644
--- a/examples/mines/mines.scm
+++ b/examples/mines/mines.scm
@@ -409,7 +409,7 @@
(add-hook! window-close-hook stop-game-loop)
(with-window (make-window #:title "Mines" #:resolution resolution)
- (start-game-loop scene))
+ (run-game-loop scene))
;;; Local Variables:
;;; compile-command: "../../pre-inst-env guile mines.scm"
diff --git a/examples/simple.scm b/examples/simple.scm
index f9b0082..e4de293 100644
--- a/examples/simple.scm
+++ b/examples/simple.scm
@@ -37,7 +37,7 @@
(define-signal scene (make-scene camera model))
(with-window (make-window #:title "Simple Sprite Demo")
- (start-game-loop scene))
+ (run-game-loop scene))
;;; Local Variables:
;;; compile-command: "../pre-inst-env guile simple.scm"
diff --git a/examples/tilemap.scm b/examples/tilemap.scm
index 089946e..7c32b11 100644
--- a/examples/tilemap.scm
+++ b/examples/tilemap.scm
@@ -102,7 +102,7 @@
(define-signal scene (make-scene camera model))
(with-window (make-window #:title "Tilemap")
- (start-game-loop scene))
+ (run-game-loop scene))
;;; Local Variables:
;;; compile-command: "../pre-inst-env guile tilemap.scm"