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authorDavid Thompson <dthompson2@worcester.edu>2013-11-30 10:35:20 -0500
committerDavid Thompson <dthompson2@worcester.edu>2013-11-30 10:35:20 -0500
commitdec204b546e128dcf3eb7ad30a21e97ead1a69f1 (patch)
tree10f5d6f441699dc0a35b322b8651ef6d770363e7 /examples
parent09c26c42800fa9a3d0da94401e649dc7b5265bd9 (diff)
Add temporary rewrite-test example.
Diffstat (limited to 'examples')
-rw-r--r--examples/rewrite-test.scm32
1 files changed, 32 insertions, 0 deletions
diff --git a/examples/rewrite-test.scm b/examples/rewrite-test.scm
new file mode 100644
index 0000000..54664ac
--- /dev/null
+++ b/examples/rewrite-test.scm
@@ -0,0 +1,32 @@
+(use-modules (2d game)
+ (2d signals)
+ (2d sprite)
+ (2d vector2))
+
+(define sprite
+ (delay (load-sprite "images/ghost.png"
+ #:position (vector2 320 240))))
+
+(define quit-on-esc
+ (signal-lift (lambda (down?)
+ (when down?
+ (quit-game)))
+ (key-is-down 'escape)))
+
+(define sprite-position
+ (signal-lift (lambda (pos)
+ (when (game-running?)
+ (set-sprite-position! (force sprite) pos)))
+ mouse-position))
+
+(define (draw)
+ (draw-sprite (force sprite)))
+
+;; TODO: make the quit condition a signal
+
+(define demo
+ (make-game
+ #:title "Simple Demo"
+ #:draw draw))
+
+(run-game demo)