summaryrefslogtreecommitdiff
path: root/examples
diff options
context:
space:
mode:
authorDavid Thompson <dthompson@member.fsf.org>2013-08-26 22:31:49 -0400
committerDavid Thompson <dthompson@member.fsf.org>2013-08-26 22:31:49 -0400
commita9455a86e4dd0bd42c58ad0a751fda226145a352 (patch)
treeca666ff1b50a357a88ea6bcd0bb4234a284598d4 /examples
parent72209805b1020ec44a7d0052ff257d74bd2036c8 (diff)
Update tilemap example.
Diffstat (limited to 'examples')
-rw-r--r--examples/tilemap.scm35
1 files changed, 19 insertions, 16 deletions
diff --git a/examples/tilemap.scm b/examples/tilemap.scm
index 5655527..3d15049 100644
--- a/examples/tilemap.scm
+++ b/examples/tilemap.scm
@@ -4,10 +4,15 @@
(2d game-loop)
(2d helpers)
(2d texture)
+ (2d tileset)
(2d sprite)
(2d vector)
(2d window))
+(define window-width 800)
+(define window-height 600)
+(open-window window-width window-height)
+
;;;
;;; Orthogonal tile map example
;;;
@@ -61,7 +66,7 @@
(define (tiles->sprites width height tile-width tile-height tileset tiles)
(define (build-sprite x y)
- (let ((region (vector-ref tileset (array-ref tiles y x))))
+ (let ((region (tileset-ref tileset (array-ref tiles y x))))
(make-sprite region
#:position (vector (* x tile-width)
(* y tile-height))
@@ -72,6 +77,19 @@
(build-sprite x y)))))
(list->array 2 sprites)))
+(define (build-map)
+ ;; Load tileset and build map layer
+ (let ((tileset (load-tileset "images/tiles.png" 32 32)))
+ (make-map-layer map-width map-height tile-width tile-height
+ (tiles->sprites map-width
+ map-height
+ tile-width
+ tile-height
+ tileset
+ map-tiles))))
+
+(define map (build-map))
+
(define (key-down key mod unicode)
(cond ((any-equal? key 'escape 'q)
(close-window)
@@ -80,22 +98,7 @@
(define (render)
(draw-map-layer map))
-(define window-width 800)
-(define window-height 600)
-
(add-hook! on-key-down-hook (lambda (key mod unicode) (key-down key mod unicode)))
(add-hook! on-render-hook (lambda () (render)))
-(open-window window-width window-height)
-
-;; Load tileset and build map layer
-(let* ((texture (load-texture "images/tiles.png"))
- (tileset (split-texture texture 32 32)))
- (set! map (make-map-layer map-width map-height tile-width tile-height
- (tiles->sprites map-width
- map-height
- tile-width
- tile-height
- tileset
- map-tiles))))
(run-game-loop)