diff options
author | David Thompson <dthompson2@worcester.edu> | 2014-09-10 18:22:07 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2014-09-10 18:22:07 -0400 |
commit | a7bd9064213350577499a4de946a03cd7ff319c1 (patch) | |
tree | b47d29c1cb4f0b171f4d1f7c1ce9082181040b69 /examples | |
parent | 1f6b6939922f12bdc6466452e05facbc61312cfa (diff) |
examples: Update tilemap example.
* examples/tilemap.scm: Update it.
Diffstat (limited to 'examples')
-rw-r--r-- | examples/tilemap.scm | 106 |
1 files changed, 54 insertions, 52 deletions
diff --git a/examples/tilemap.scm b/examples/tilemap.scm index 7f2b48e..48a8807 100644 --- a/examples/tilemap.scm +++ b/examples/tilemap.scm @@ -15,7 +15,8 @@ ;;; along with this program. If not, see ;;; <http://www.gnu.org/licenses/>. -(use-modules (srfi srfi-1) +(use-modules (ice-9 match) + (srfi srfi-1) (srfi srfi-9) (srfi srfi-42) (sly game) @@ -23,7 +24,14 @@ (sly texture) (sly tileset) (sly vector) - (sly window)) + (sly window) + (sly scene) + (sly signal) + (sly camera) + (sly color) + (sly transition) + (sly helpers) + (sly keyboard)) (load "common.scm") @@ -35,73 +43,67 @@ ;; loading. Just a hardcoded tile map that demonstrates the ;; split-texture procedure. -;; tiles is a 2d array of texture regions. -(define-record-type <map-layer> - (make-map-layer width height tile-width tile-height tiles) - map-layer? - (width map-layer-width) - (height map-layer-height) - (tile-width map-layer-tile-width) - (tile-height map-layer-tile-height) - (tiles map-layer-tiles)) - -(define draw-map-layer - (lambda (layer) - (do-ec (: y (map-layer-height layer)) - (: x (map-layer-width layer)) - (let ((tile (array-ref (map-layer-tiles layer) y x))) - (draw-sprite tile))))) - ;; A small 8x8 array of tile indices. (define map-width 8) (define map-height 8) (define map-tiles - #2u32((00 01 01 01 01 01 01 02) - (16 17 17 17 17 17 17 18) - (16 17 17 17 17 17 17 18) - (16 17 17 48 49 17 17 18) - (16 17 17 64 65 17 17 18) - (16 17 17 17 17 17 17 18) - (16 17 17 17 17 17 17 18) - (32 33 33 33 33 33 33 34))) + #2((00 01 01 01 01 01 01 02) + (16 17 17 17 17 17 17 18) + (16 17 17 17 17 17 17 18) + (16 17 17 48 49 17 17 18) + (16 17 17 64 65 17 17 18) + (16 17 17 17 17 17 17 18) + (16 17 17 17 17 17 17 18) + (32 33 33 33 33 33 33 34))) (define tile-width 32) (define tile-height 32) (define (random-map width height tileset) (let ((tiles (make-array 0 height width)) - (n (vector-length tileset))) + (n (vector-length (tileset-tiles tileset)))) (do-ec (: y height) (: x width) (array-set! tiles (random n) y x)) tiles)) -(define (tiles->sprites width height tile-width tile-height tileset tiles) - (define (build-sprite x y) - (let ((region (tileset-ref tileset (array-ref tiles y x)))) - (make-sprite region - #:position (vector (* x tile-width) - (* y tile-height)) - #:anchor #(0 0)))) +(define (build-map-layer tiles tileset) + (define build-sprite + (memoize + (lambda (tile-index) + (let ((texture (tileset-ref tileset tile-index))) + (make-sprite texture #:anchor #(0 0)))))) - (let ((sprites (list-ec (: y height) - (list-ec (: x width) - (build-sprite x y))))) - (list->array 2 sprites))) + (define (build-tile x y) + (scene-node + (position (vector (* x (tileset-width tileset)) + (* y (tileset-height tileset)))) + (uniforms `(("color" ,white))) + (children (list (build-sprite (array-ref tiles y x)))))) -(define (build-map) - ;; Load tileset and build map layer - (let ((tileset (load-tileset "images/tiles.png" 32 32))) - (make-map-layer map-width map-height tile-width tile-height - (tiles->sprites map-width - map-height - tile-width - tile-height - tileset - map-tiles)))) + (match (array-dimensions tiles) + ((height width) + (scene-node + (children + (list-ec (: x width) (: y height) + (build-tile x y))))))) -(define layer (build-map)) +(define tileset (load-tileset "images/tiles.png" 32 32)) -(add-hook! draw-hook (lambda (dt alpha) (draw-map-layer layer))) +(define-signal map-scene + (scene-root + (scene-node + (position + (vector (- 320 (* tile-width 4)) + (- 240 (* tile-height 4)))) + (children + (list (build-map-layer map-tiles tileset)))))) + +(define-signal camera + (orthographic-camera map-scene 640 480)) (with-window (make-window #:title "Tilemap") - (start-game-loop)) + (start-game-loop camera)) + +;;; Local Variables: +;;; compile-command: "../pre-inst-env guile tilemap.scm" +;;; End: |