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author | David Thompson <dthompson2@worcester.edu> | 2013-07-17 18:45:31 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2013-07-17 18:45:31 -0400 |
commit | 9d8fa39f051dcf079cfeb3209efb53a34ca7f52e (patch) | |
tree | 0478033b611155bce219d1ffce60f3e1a07e5171 /examples | |
parent | b13eb4d5486dfd7193b5daf07da43224f73141c4 (diff) |
Update coroutine example.
Diffstat (limited to 'examples')
-rw-r--r-- | examples/coroutine.scm | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/examples/coroutine.scm b/examples/coroutine.scm index 6e743d1..0c6f3b4 100644 --- a/examples/coroutine.scm +++ b/examples/coroutine.scm @@ -9,6 +9,7 @@ (2d vector) (2d input) (2d helpers) + (2d agenda) (2d coroutine)) (define window-width 800) @@ -37,10 +38,11 @@ ;; Simple script that moves the sprite to a random location every ;; second. -(coroutine - (while #t - (set-sprite-position! sprite (vector (random window-width) - (random window-height))) - (wait 60))) +(agenda-schedule + (colambda () + (while #t + (set-sprite-position! sprite (vector (random window-width) + (random window-height))) + (wait 60)))) (run-game-loop) |