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authorDavid Thompson <dthompson@member.fsf.org>2014-04-24 21:46:17 -0400
committerDavid Thompson <dthompson@member.fsf.org>2014-04-24 21:46:17 -0400
commit42b7951d5a5104b16b1dd547fc98130b6232ca04 (patch)
treeee76c13f0537d534d8f59a4a5523ccbc3073beae /examples/tilemap.scm
parent257b4c2498640dc31c3d807e04c1637cf5ba4967 (diff)
Sleep when the game loop runs too fast.
* 2d/game.scm (frame-sleep): New procedure. (game-loop): Use frame-sleep.
Diffstat (limited to 'examples/tilemap.scm')
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