diff options
author | David Thompson <dthompson2@worcester.edu> | 2015-03-09 08:52:14 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2015-03-09 08:58:42 -0400 |
commit | d84bb24d2359be9c4be7b3e4f05caf3daf68f243 (patch) | |
tree | d57b082948ef75bdd0f9cc5d1c15a8d70d784d26 /examples/tilemap.scm | |
parent | 8ac70ff3cef2963c460ce5382e37946eb0a4914e (diff) |
render: Merge <group> into <model>.
* sly/render/model.scm (<model>): Add 'transform' and 'children' fields.
(model-transform, model-children): New accessors.
(make-model): Add 'transform' and 'children' keyword arguments.
(set-transform-identity!): New procedure.
(draw-model): Recursively draw model and all children.
(model-paint, model-blend): Renamed.
(paint, blend, group, group*, move, place): New procedures.
* sly/render/group.scm: Delete.
* Makefile.am (SOURCES): Remove it.
* examples/2048/2048.scm: Update example.
* examples/animation.scm: Likewise.
* examples/font.scm: Likewise.
* examples/joystick.scm: Likewise.
* examples/mines/mines.scm: Likewise.
* examples/simple.scm: Likewise.
* examples/tilemap.scm: Likewise.
* README.org (Example): Update sample code.
Diffstat (limited to 'examples/tilemap.scm')
-rw-r--r-- | examples/tilemap.scm | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/examples/tilemap.scm b/examples/tilemap.scm index 1615c88..5e54bde 100644 --- a/examples/tilemap.scm +++ b/examples/tilemap.scm @@ -26,7 +26,6 @@ (sly utils) (sly render camera) (sly render color) - (sly render group) (sly render model) (sly render mesh) (sly render shader) @@ -91,15 +90,15 @@ (225 225 176 242 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65)))) (define scene - (group-move (v- (vector2 320 240) - (v* (vector2 tile-width tile-height) - (vector2 10 15/2))) - (apply group (compile-tile-layer map-tiles 32 32)))) + (move (v- (vector2 320 240) + (v* (vector2 tile-width tile-height) + (vector2 10 15/2))) + (group* (compile-tile-layer map-tiles 32 32)))) (define camera (orthographic-camera 640 480)) -(add-hook! draw-hook (lambda _ (draw-group scene camera))) +(add-hook! draw-hook (lambda _ (draw-model scene camera))) (with-window (make-window #:title "Tilemap") (start-game-loop)) |