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author | David Thompson <dthompson2@worcester.edu> | 2016-01-11 08:45:05 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2016-01-12 08:38:51 -0500 |
commit | ffaf8f29987353a20fb47cfb681b64559f1fbda5 (patch) | |
tree | cde27badf2ea2ae36daf9ff031751493866f4fc5 /examples/sprite-batch.scm | |
parent | 39841de819a9c92ac5622a7caab66fd6fa31b533 (diff) |
game-loop: Process input events before each agenda tick.
In practice this wasn't very noticeable, but it is a bad idea to lock
input event processing with the frame rate.
* sly/game.scm (run-game-loop): Process input events before each call to
'agenda-tick!'.
Diffstat (limited to 'examples/sprite-batch.scm')
0 files changed, 0 insertions, 0 deletions