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authorDavid Thompson <dthompson2@worcester.edu>2016-01-11 08:45:05 -0500
committerDavid Thompson <dthompson2@worcester.edu>2016-01-12 08:38:51 -0500
commitffaf8f29987353a20fb47cfb681b64559f1fbda5 (patch)
treecde27badf2ea2ae36daf9ff031751493866f4fc5 /examples/sprite-batch.scm
parent39841de819a9c92ac5622a7caab66fd6fa31b533 (diff)
game-loop: Process input events before each agenda tick.
In practice this wasn't very noticeable, but it is a bad idea to lock input event processing with the frame rate. * sly/game.scm (run-game-loop): Process input events before each call to 'agenda-tick!'.
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