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authorDavid Thompson <dthompson2@worcester.edu>2014-02-17 20:59:34 -0500
committerDavid Thompson <dthompson2@worcester.edu>2014-02-17 20:59:34 -0500
commit32c030c9fca7046b3a3edfa15584050251aeba4f (patch)
tree85533c1b52e362499d50aae26c10cde63f891999 /examples/shaders/vertex-shader.glsl
parent384047cb491f9598cbc6290be34028ab188f5488 (diff)
Remove shader example.
* examples/Makefile.am (examples_DATA): Remove 'shader.scm'. (shaderdir, shader_DATA): Remove. * examples/shader.scm: Delete file. * examples/shaders/fragment-shader.glsl: Delete file. * examples/shaders/vertex-shader.glsl: Delete file.
Diffstat (limited to 'examples/shaders/vertex-shader.glsl')
-rw-r--r--examples/shaders/vertex-shader.glsl13
1 files changed, 0 insertions, 13 deletions
diff --git a/examples/shaders/vertex-shader.glsl b/examples/shaders/vertex-shader.glsl
deleted file mode 100644
index 2a7a4a4..0000000
--- a/examples/shaders/vertex-shader.glsl
+++ /dev/null
@@ -1,13 +0,0 @@
-#version 120
-
-uniform float angle;
-
-void main(void) {
- mat4 RotationMatrix = mat4(cos(angle), -sin(angle), 0.0, 0.0,
- sin(angle), cos(angle), 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0,
- 0.0, 0.0, 0.0, 1.0);
-
- gl_Position = gl_ModelViewProjectionMatrix * RotationMatrix * gl_Vertex;
- gl_TexCoord[0] = gl_MultiTexCoord0;
-}