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authorDavid Thompson <dthompson2@worcester.edu>2014-02-17 20:59:34 -0500
committerDavid Thompson <dthompson2@worcester.edu>2014-02-17 20:59:34 -0500
commit32c030c9fca7046b3a3edfa15584050251aeba4f (patch)
tree85533c1b52e362499d50aae26c10cde63f891999 /examples/shaders/fragment-shader.glsl
parent384047cb491f9598cbc6290be34028ab188f5488 (diff)
Remove shader example.
* examples/Makefile.am (examples_DATA): Remove 'shader.scm'. (shaderdir, shader_DATA): Remove. * examples/shader.scm: Delete file. * examples/shaders/fragment-shader.glsl: Delete file. * examples/shaders/vertex-shader.glsl: Delete file.
Diffstat (limited to 'examples/shaders/fragment-shader.glsl')
-rw-r--r--examples/shaders/fragment-shader.glsl7
1 files changed, 0 insertions, 7 deletions
diff --git a/examples/shaders/fragment-shader.glsl b/examples/shaders/fragment-shader.glsl
deleted file mode 100644
index 9be52f0..0000000
--- a/examples/shaders/fragment-shader.glsl
+++ /dev/null
@@ -1,7 +0,0 @@
-#version 120
-
-uniform sampler2D color_texture;
-
-void main (void) {
- gl_FragColor = texture2D(color_texture, gl_TexCoord[0].st);
-}