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authorDavid Thompson <dthompson2@worcester.edu>2014-02-09 15:09:18 -0500
committerDavid Thompson <dthompson2@worcester.edu>2014-02-09 15:15:27 -0500
commit0529df9a8021d09f592e0a6eef0c19e148c5336e (patch)
tree2cc030a1a9d17bd1ae6441e5733cabf14f363a56 /examples/shaders/fragment-shader.glsl
parent2d7d9ad02e22adcb5461d96a3e558f0b45da910c (diff)
Add shader module.
* 2d/shader.scm: New module. * Makefile.am: Add 2d/shader.scm to SOURCES. * examples/shader.scm: New example. * examples/shaders/fragment-shader.glsl: New shader. * examples/shaders/vertex-shader.glsl: New shader.
Diffstat (limited to 'examples/shaders/fragment-shader.glsl')
-rw-r--r--examples/shaders/fragment-shader.glsl7
1 files changed, 7 insertions, 0 deletions
diff --git a/examples/shaders/fragment-shader.glsl b/examples/shaders/fragment-shader.glsl
new file mode 100644
index 0000000..9be52f0
--- /dev/null
+++ b/examples/shaders/fragment-shader.glsl
@@ -0,0 +1,7 @@
+#version 120
+
+uniform sampler2D color_texture;
+
+void main (void) {
+ gl_FragColor = texture2D(color_texture, gl_TexCoord[0].st);
+}