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author | David Thompson <dthompson@member.fsf.org> | 2014-04-24 21:46:17 -0400 |
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committer | David Thompson <dthompson@member.fsf.org> | 2014-04-24 21:46:17 -0400 |
commit | 42b7951d5a5104b16b1dd547fc98130b6232ca04 (patch) | |
tree | ee76c13f0537d534d8f59a4a5523ccbc3073beae /examples/guile-2048/tile.png | |
parent | 257b4c2498640dc31c3d807e04c1637cf5ba4967 (diff) |
Sleep when the game loop runs too fast.
* 2d/game.scm (frame-sleep): New procedure.
(game-loop): Use frame-sleep.
Diffstat (limited to 'examples/guile-2048/tile.png')
0 files changed, 0 insertions, 0 deletions