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authorDavid Thompson <davet@gnu.org>2015-06-10 08:45:07 -0400
committerDavid Thompson <davet@gnu.org>2015-06-10 08:45:07 -0400
commit499eb8c5e712455474a8d3e5bcfd8cb875004f64 (patch)
tree536f88d414a539aea4620b331aa09ebe3a563b4d /doc
parent2da5fd711f8f54536af009487b92eab4fc41199f (diff)
Rename start-game-loop to run-game-loop.
* doc/api/init.texi: s/start-game-loop/run-game-loop/ * examples/2048/2048.scm: Likewise. * examples/animation.scm: Likewise. * examples/font.scm: Likewise. * examples/joystick.scm: Likewise. * examples/mines/mines.scm: Likewise. * examples/simple.scm: Likewise. * examples/tilemap.scm: Likewise. * sandbox.in: Likewise. * sly/game.scm: Likewise.
Diffstat (limited to 'doc')
-rw-r--r--doc/api/init.texi2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/api/init.texi b/doc/api/init.texi
index 8312c5e..14eff4b 100644
--- a/doc/api/init.texi
+++ b/doc/api/init.texi
@@ -104,7 +104,7 @@ This hook is run every time the game loop catches an error.
Procedures added to this hook should accept no arguments.
@end defvr
-@deffn {Scheme Procedure} start-game-loop [@var{#:frame-rate}] [@var{#:tick-rate}] [@var{#:max-ticks-per-frame}]
+@deffn {Scheme Procedure} run-game-loop [@var{#:frame-rate}] [@var{#:tick-rate}] [@var{#:max-ticks-per-frame}]
Start the game loop. @code{frame-rate} specifies the optimal number
of frames to draw per second. @code{tick-rate} specifies the optimal
game logic updates per second. Both @code{frame-rate} and