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author | David Thompson <dthompson@member.fsf.org> | 2013-09-24 21:06:41 -0400 |
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committer | David Thompson <dthompson@member.fsf.org> | 2013-09-24 21:06:41 -0400 |
commit | 1f1deea662da4328bf588c0642c8a90c7b1f2144 (patch) | |
tree | a7973b46b580ca2a9e8fb65f459e0004ae87b64f /doc/math.texi | |
parent | 7937b85219607a6e7755907e0752343344ed036c (diff) |
Rough draft of manual.
Diffstat (limited to 'doc/math.texi')
-rw-r--r-- | doc/math.texi | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/doc/math.texi b/doc/math.texi new file mode 100644 index 0000000..1398eda --- /dev/null +++ b/doc/math.texi @@ -0,0 +1,17 @@ +@node Math +@chapter Math + +Games typically require a lot of linear algebra and trigonometry in +order to function. Guile-2D provides modules to perform 2D vector +math, degree to/from radian conversions, and axis-aligned bounding box +collision tests. + +@menu +* Vectors +* Rectangles +* Miscellaneous +@end menu + +@include math/vector2.texi +@include math/rect.texi +@include math/math.texi |