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author | David Thompson <dthompson2@worcester.edu> | 2014-06-28 18:46:16 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2014-06-28 18:46:16 -0400 |
commit | f47eb69a354188154731846dde8b384c2c2f39f6 (patch) | |
tree | 6aa1ccb9212836b7c941e771475eb995fa6df9f9 /doc/graphics/tileset.texi | |
parent | df0f2a5f3f09394f1953abbc7e33e9a98204680e (diff) |
Rename guile-2d to Sly!
Massive find/replace job.
Diffstat (limited to 'doc/graphics/tileset.texi')
-rw-r--r-- | doc/graphics/tileset.texi | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/graphics/tileset.texi b/doc/graphics/tileset.texi index 1f229dc..96aab67 100644 --- a/doc/graphics/tileset.texi +++ b/doc/graphics/tileset.texi @@ -2,7 +2,7 @@ @section Tilesets In most 2D games, the game world is composed of many small, -rectangular pieces called tiles. In Guile-2D, tilesets are used to +rectangular pieces called tiles. In Sly, tilesets are used to encapsulate a group of uniformly sized texture regions that come from a single parent texture. |