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authorDavid Thompson <dthompson@member.fsf.org>2013-09-24 21:06:41 -0400
committerDavid Thompson <dthompson@member.fsf.org>2013-09-24 21:06:41 -0400
commit1f1deea662da4328bf588c0642c8a90c7b1f2144 (patch)
treea7973b46b580ca2a9e8fb65f459e0004ae87b64f /doc/graphics.texi
parent7937b85219607a6e7755907e0752343344ed036c (diff)
Rough draft of manual.
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+@node Graphics
+@chapter Graphics
+
+Graphics are a fundamental part of most computer games. Guile-2D makes
+it easy to make sprite-based games by providing all of the necessary
+primitives. Graphics are rendered via OpenGL to take advantage of
+hardware acceleration.
+
+@menu
+* Sprites::
+* Textures::
+* Animations::
+* Colors::
+* Tilesets::
+* Fonts::
+@end menu
+
+@include graphics/sprite.texi
+@include graphics/texture.texi
+@include graphics/animation.texi
+@include graphics/color.texi
+@include graphics/tileset.texi
+@include graphics/font.texi