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author | David Thompson <dthompson2@worcester.edu> | 2014-06-28 18:46:16 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2014-06-28 18:46:16 -0400 |
commit | f47eb69a354188154731846dde8b384c2c2f39f6 (patch) | |
tree | 6aa1ccb9212836b7c941e771475eb995fa6df9f9 /doc/game.texi | |
parent | df0f2a5f3f09394f1953abbc7e33e9a98204680e (diff) |
Rename guile-2d to Sly!
Massive find/replace job.
Diffstat (limited to 'doc/game.texi')
-rw-r--r-- | doc/game.texi | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/game.texi b/doc/game.texi index 2115767..28cddf5 100644 --- a/doc/game.texi +++ b/doc/game.texi @@ -1,7 +1,7 @@ @node Games and Scenes @chapter Games and Scenes -In Guile-2D, games are defined declaratively. Game objects define +In Sly, games are defined declaratively. Game objects define things such as the title and screen resolution. Games are composed of many scenes, which encapsulate a particular aspect of the game. Examples would be a main menu, a world map, or a battle screen. |