diff options
author | David Thompson <dthompson2@worcester.edu> | 2016-04-18 20:38:14 -0400 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2016-04-18 20:38:14 -0400 |
commit | 049964583b191f2302ff666f97ca23417b80762e (patch) | |
tree | a91b9a159934d61cf4f3937bbd7d368e3a3eb344 /doc/audio.texi | |
parent | 3e0bec938cf266e9051dc3b16b7c25bd1dceb2a0 (diff) |
doc: Remove obsolete texinfo files.
Diffstat (limited to 'doc/audio.texi')
-rw-r--r-- | doc/audio.texi | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/doc/audio.texi b/doc/audio.texi deleted file mode 100644 index 20d3085..0000000 --- a/doc/audio.texi +++ /dev/null @@ -1,98 +0,0 @@ -@node Audio -@chapter Audio - -Sly provides a simple wrapper over SDL's mixer API for working -with music and sound effects. - -@menu -* Music:: -* Samples:: -@end menu - -@node Music -@section Music - -Music objects are used for a game's background music. Only one music -object is playing at any given time. - -@anchor{2d audio make-music}@defspec make-music -@end defspec - -@anchor{2d audio load-music}@defun load-music filename -Load music from FILENAME. Return #f on failure. - -@end defun - -@anchor{2d audio music?}@defspec music? -@end defspec - -@anchor{2d audio music-audio}@defspec music-audio -@end defspec - -@anchor{2d audio music-pause}@defun music-pause -@end defun - -@anchor{2d audio music-paused?}@defun music-paused? -@end defun - -@anchor{2d audio music-play}@defun music-play music -Play MUSIC. - -@end defun - -@anchor{2d audio music-playing?}@defun music-playing? -@end defun - -@anchor{2d audio music-resume}@defun music-resume -@end defun - -@anchor{2d audio music-rewind}@defun music-rewind -@end defun - -@anchor{2d audio music-stop}@defun music-stop -@end defun - -@anchor{2d audio music-volume}@defun music-volume -Return the volume that music is played at. - -@end defun - -@node Samples -@section Samples - -Samples are short audio clips, typically sound effects. Many samples -can be played at the same time. - -@anchor{2d audio make-sample}@defspec make-sample -@end defspec - -@anchor{2d audio load-sample}@defun load-sample filename -Load audio sample from FILENAME. Return #f on failure. - -@end defun - -@anchor{2d audio sample?}@defspec sample? -@end defspec - -@anchor{2d audio sample-audio}@defspec sample-audio -@end defspec - -@anchor{2d audio sample-play}@defun sample-play sample -Play audio SAMPLE. - -@end defun - -@anchor{2d audio sample-volume}@defun sample-volume -Return volume that samples are played at. - -@end defun - -@anchor{2d audio set-music-volume}@defun set-music-volume volume -Set the volume that music is played at. - -@end defun - -@anchor{2d audio set-sample-volume}@defun set-sample-volume volume -Set the volume that samples are played at to VOLUME. - -@end defun |