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authorDavid Thompson <dthompson2@worcester.edu>2014-09-30 08:05:58 -0400
committerDavid Thompson <dthompson2@worcester.edu>2014-09-30 08:05:58 -0400
commit5e5920afad058cbb7a179b2be92271f1603da9e1 (patch)
tree33e07d322670bf101d3edb6ab3a95a672d7ec505 /data/shaders
parent31502b3bfb4c691e522634a48bf60364327de3ae (diff)
scene: Remove messy interpolation/caching for now.
* sly/game.scm (run-game-loop): Remove scene updating step. * sly/scene.scm (scene-node-prev-position, set-scene-node-prev-position!, scene-node-prev-scale, set-scene-node-prev-scale!, scene-node-prev-rotation, set-scene-node-prev-rotation!, scene-node-transform, set-scene-node-transform!, scene-node-dirty?, update-scene-node, recompute-transform!): Delete procedures. (make-scene-node): Remove transform caching. (draw-scene-node): Re-calculate transforms every frame.
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