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author | David Thompson <dthompson2@worcester.edu> | 2015-09-09 09:02:40 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2015-09-09 09:02:40 -0400 |
commit | 5b8f43d7a5cad91e81e85b81f3fc41a80f84c647 (patch) | |
tree | 3ba066b99d19bbb650238a5e862e2bfa6f81fb69 /data/shaders | |
parent | afe98dbcd760a15eb70b8f39cddf34a8dddd761f (diff) |
render: Add separate projection and model-view matrix stacks.
Just like the Opengl 2.x days! ;)
* sly/render.scm (graphics-transform, graphics-transform-mul!,
graphics-transform-identity!): Delete.
(graphics-model-view-transform, graphics-model-view-mul!,
graphics-model-view-identity!, graphics-projection-transform,
graphics-projection-mul!, graphics-projection-identity!): New
procedures.
(with-model-view-excursion, with-projection-excursion): New syntax.
(call-with-transform-excursion): Move matrix copying out of the "in
guard."
(draw-scene): Use new matrix stacks.
Diffstat (limited to 'data/shaders')
0 files changed, 0 insertions, 0 deletions